Не работает -nowadtextures
Здравствуйте. У меня такая проблема: я раньше не вшивал текстуры в карты свои, но на новой карте решил вшить. я приписал параметр -nowadtextures и при компиляции мне хаммер несколько раз выдал ошибку - Не удаётся найти указанный файл (но какой файл, он не написал).
Потом я засунул скомпилированную карту в кс и при запуске пишет, что не удаётся найти вадник (я вшивал текстуры из стандартных вадников и из своего вадники и кс не может найти именно мой вадник.)
Помогите исправить ошибку!
Вот лог компиляции:
Оффтоп
Здравствуйте. У меня такая проблема: я раньше не вшивал текстуры в карты свои, но на новой карте решил вшить. я приписал параметр -nowadtextures и при компиляции мне хаммер несколько раз выдал ошибку - Не удаётся найти указанный файл (но какой файл, он не написал).
Потом я засунул скомпилированную карту в кс и при запуске пишет, что не удаётся найти вадник (я вшивал текстуры из стандартных вадников и из своего вадники и кс не может найти именно мой вадник.)
Помогите исправить ошибку!
Вот лог компиляции:
Оффтоп
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe "C:\Program Files\Valve Hammer Editor\maps\zm_forest_escape_test"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\Program Files\Valve Hammer Editor\maps\zm_forest_escape_test.map
CreateBrush:
(0.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.16 seconds)
Using WAD File: \program files\counter-strike\cstrike\decals.wad
Using WAD File: \program files\counter-strike\cstrike\cstrike.wad
Using WAD File: \program files\counter-strike\valve\liquids.wad
Using WAD File: \program files\counter-strike\valve\halflife.wad
Using WAD File: \users\админ\pictures\тектуры\для карты\zm_city_escape_water.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\users\админ\pictures\тектуры\для карты\zm_city_escape_water.wad] Texture[3496:ZABOR_KAMNI]
Warning: ::: Larger than expected texture (229292 bytes) Wad:wad[\users\админ\pictures\тектуры\для карты\zm_city_escape_water.wad] Texture[3497:ZABOR_KAMNI2]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\users\админ\pictures\тектуры\для карты\zm_city_escape_water.wad] Texture[3498:ZABOR_KAMNI3]
Warning: ::: Larger than expected texture (338092 bytes) Wad:wad[\users\админ\pictures\тектуры\для карты\zm_city_escape_water.wad] Texture[3499:KIRPICH]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\users\админ\pictures\тектуры\для карты\zm_city_escape_water.wad] Texture[3500:TRAVA2]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\users\админ\pictures\тектуры\для карты\zm_city_escape_water.wad] Texture[3509:STENA_KAMEN]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\users\админ\pictures\тектуры\для карты\zm_city_escape_water.wad] Texture[3510:STENA_KAMEN2]
Using WAD File: \program files\counter-strike\cstrike\de_airstrip.wad
Using WAD File: \program files\counter-strike\cstrike\de_storm.wad
Texture usage is at 1.10 mb (of 4.00 mb MAX)
0.29 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe "C:\Program Files\Valve Hammer Editor\maps\zm_forest_escape_test"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Program Files\Valve Hammer Editor\maps\zm_forest_escape_test.prt'
0.30 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe "C:\Program Files\Valve Hammer Editor\maps\zm_forest_escape_test"
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
284 portalleafs
885 numportals
BasePortalVis:
(0.02 seconds)
LeafThread:
(0.42 seconds)
average leafs visible: 72
g_visdatasize:9546 compressed from 10224
0.46 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe "C:\Program Files\Valve Hammer Editor\maps\zm_forest_escape_test"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
1769 faces
Create Patches : 12911 base patches
0 opaque faces
169899 square feet [24465480.00 square inches]
4 direct lights
BuildFacelights:
(1.84 seconds)
visibility matrix : 9.9 megs
BuildVisLeafs:
(1.28 seconds)
MakeScales:
(0.64 seconds)
SwapTransfers:
(0.29 seconds)
Transfer Lists : 9578474 transfers
Indices : 2964224 bytes
Data : 38313896 bytes
GatherLight:
(0.07 seconds)
FinalLightFace:
(0.23 seconds)
4.48 seconds elapsed
----- END hlrad -----
