** Executing...
** Command: "C:\Games\HL2_UE\Engine1\bin\vbsp.exe"
** Parameters: -game "C:\Games\HL2_UE\Engine1\hl2" "C:\sourcesdk_content\hl2\mapsrc\ALPHATEST"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: C:\Games\HL2_UE\Engine1\hl2\materials
Loading C:\sourcesdk_content\hl2\mapsrc\ALPHATEST.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\sourcesdk_content\hl2\mapsrc\ALPHATEST.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (6581 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 64 texinfos to 24
Reduced 19 texdatas to 12 (608 bytes to 461)
Writing C:\sourcesdk_content\hl2\mapsrc\ALPHATEST.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Games\HL2_UE\Engine1\bin\vvis.exe"
** Parameters: -game "C:\Games\HL2_UE\Engine1\hl2" "C:\sourcesdk_content\hl2\mapsrc\ALPHATEST"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\sourcesdk_content\hl2\mapsrc\ALPHATEST.bsp
reading c:\sourcesdk_content\hl2\mapsrc\ALPHATEST.prt
10 portalclusters
18 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00 %)
Total clusters visible: 96
Average clusters visible: 9
Building PAS...
Average clusters audible: 10
visdatasize:124 compressed from 160
writing c:\sourcesdk_content\hl2\mapsrc\ALPHATEST.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Games\HL2_UE\Engine1\bin\vrad.exe"
** Parameters: -game "C:\Games\HL2_UE\Engine1\hl2" "C:\sourcesdk_content\hl2\mapsrc\ALPHATEST"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\sourcesdk_content\hl2\mapsrc\ALPHATEST.bsp
77 faces
43831 square feet [6311741.00 square inches]
0 displacements
0 square feet [0.00 square inches]
77 patches before subdivision
2283 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 92577, max 158
transfer lists: 0.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(9604, 6248, 4714)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(2259, 754, 219)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(441, 76, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(112, 9, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(29, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(8, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1% )
brushes 19/8192 228/98304 ( 0.2% )
brushsides 114/65536 912/524288 ( 0.2% )
planes 66/65536 1320/1310720 ( 0.1% )
vertexes 124/65536 1488/786432 ( 0.2% )
nodes 39/65536 1248/2097152 ( 0.1% )
texinfos 24/12288 1728/884736 ( 0.2% )
texdata 12/2048 384/65536 ( 0.6% )
dispinfos 0/0 0/0 ( 0.0% )
disp_verts 0/0 0/0 ( 0.0% )
disp_tris 0/0 0/0 ( 0.0% )
disp_lmsamples 0/0 0/0 ( 0.0% )
faces 77/65536 4312/3670016 ( 0.1% )
hdr faces 0/65536 0/3670016 ( 0.0% )
origfaces 39/65536 2184/3670016 ( 0.1% )
leaves 41/65536 1312/2097152 ( 0.1% )
leaffaces 85/65536 170/131072 ( 0.1% )
leafbrushes 48/65536 96/131072 ( 0.1% )
areas 2/256 16/2048 ( 0.8% )
surfedges 502/512000 2008/2048000 ( 0.1% )
edges 278/256000 1112/1024000 ( 0.1% )
LDR worldlights 2/8192 176/720896 ( 0.0% )
HDR worldlights 0/8192 0/720896 ( 0.0% )
waterstrips 0/32768 0/327680 ( 0.0% )
waterverts 0/65536 0/786432 ( 0.0% )
waterindices 0/65536 0/131072 ( 0.0% )
cubemapsamples 1/1024 16/16384 ( 0.1% )
overlays 0/512 0/180224 ( 0.0% )
LDR lightdata [variable] 71292/0 ( 0.0% )
HDR lightdata [variable] 0/0 ( 0.0% )
visdata [variable] 124/16777216 ( 0.0% )
entdata [variable] 491/393216 ( 0.1% )
LDR leaf ambient 41/65536 984/1572864 ( 0.1% )
HDR leaf ambient 0/65536 0/1572864 ( 0.0% )
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0% )
occluder vert ind 0/0 0/0 ( 0.0% )
detail props [variable] 1/12 ( 8.3% )
static props [variable] 1/12 ( 8.3% )
pakfile [variable] 22329/0 ( 0.0% )
Level flags = 0
Win32 Specific Data:
physics [variable] 6581/4194304 ( 0.2% )
==== Total Win32 BSP file data space used: 120561 bytes ====
Total triangle count: 192
Writing c:\sourcesdk_content\hl2\mapsrc\ALPHATEST.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\sourcesdk_content\hl2\mapsrc\ALPHATEST.bsp" "C:\Games\HL2_UE\Engine1\hl2\maps\ALPHATEST.bsp"