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Не появляются client.dll и server.dll

Пила

New member
Mar 24, 2012
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Не появляются client.dll и server.dll

И снова всем ку. На этот раз у меня вопрос по кодингу под hl2 ep2.
Я скаячал VC DirectX SDK Platform SDK с http://cs-mapping.com.ua/forum/showthread.php?t=9688 настройл, пути указал, но в компиляции говорит много раз что нет такихто файтов, а после компиляции не выдает мне dll файлы. Вроде все делаю по уроку, и не по одному пробовал, ничего не получается вот лог компила:
Code:
1>------ Build started: Project: Server Episodic, Configuration: Release Win32 ------
2>------ Build started: Project: Client Episodic, Configuration: Release Win32 ------
2>Compiling...
1>Compiling...
1>stdafx.cpp
2>vgui_rootpanel_hl2.cpp
2>.\hl2\vgui_rootpanel_hl2.cpp(8) : fatal error C1083: Cannot open include file: 'vgui_int.h': No such file or directory
2>shieldproxy.cpp
2>.\hl2\shieldproxy.cpp(8) : fatal error C1083: Cannot open include file: 'ProxyEntity.h': No such file or directory
2>hud_zoom.cpp
2>.\hl2\hud_zoom.cpp(8) : fatal error C1083: Cannot open include file: 'hud.h': No such file or directory
2>hud_weaponselection.cpp
2>.\hl2\hud_weaponselection.cpp(8) : fatal error C1083: Cannot open include file: 'weapon_selection.h': No such file or directory
2>hud_suitpower.cpp
2>.\hl2\hud_suitpower.cpp(9) : fatal error C1083: Cannot open include file: 'hud.h': No such file or directory
2>hud_squadstatus.cpp
2>.\hud_squadstatus.cpp(12) : fatal error C1083: Cannot open include file: 'c_basehlplayer.h': No such file or directory
2>hud_radar.cpp
2>.\hl2\hud_radar.cpp(9) : fatal error C1083: Cannot open include file: 'hud_numericdisplay.h': No such file or directory
2>hud_quickinfo.cpp
2>.\hl2\hud_quickinfo.cpp(9) : fatal error C1083: Cannot open include file: 'hud.h': No such file or directory
2>hud_poisondamageindicator.cpp
2>.\hl2\hud_poisondamageindicator.cpp(8) : fatal error C1083: Cannot open include file: 'hud.h': No such file or directory
2>hud_locator.cpp
2>.\hl2\hud_locator.cpp(11) : fatal error C1083: Cannot open include file: 'hud.h': No such file or directory
2>hud_health.cpp
2>.\hl2\hud_health.cpp(14) : fatal error C1083: Cannot open include file: 'hud.h': No such file or directory
2>hud_flashlight.cpp
2>.\hl2\hud_flashlight.cpp(11) : fatal error C1083: Cannot open include file: 'hud.h': No such file or directory
2>hud_damageindicator.cpp
2>.\hl2\hud_damageindicator.cpp(8) : fatal error C1083: Cannot open include file: 'hud.h': No such file or directory
2>hud_credits.cpp
2>.\hl2\hud_credits.cpp(11) : fatal error C1083: Cannot open include file: 'hud.h': No such file or directory
2>hud_blood.cpp
2>.\hl2\hud_blood.cpp(8) : fatal error C1083: Cannot open include file: 'ClientEffectPrecacheSystem.h': No such file or directory
2>hud_battery.cpp
2>.\hl2\hud_battery.cpp(14) : fatal error C1083: Cannot open include file: 'hud.h': No such file or directory
2>hud_ammo.cpp
2>.\hl2\hud_ammo.cpp(8) : fatal error C1083: Cannot open include file: 'hud.h': No such file or directory
2>hl_prediction.cpp
2>.\hl2\hl_prediction.cpp(8) : fatal error C1083: Cannot open include file: 'prediction.h': No such file or directory
2>hl_in_main.cpp
2>.\hl2\hl_in_main.cpp(8) : fatal error C1083: Cannot open include file: 'kbutton.h': No such file or directory
2>hl_gamemovement.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\shared\hl2\hl_gamemovement.h(12) : fatal error C1083: Cannot open include file: 'c_basehlplayer.h': No such file or directory
2>Generating Code...
2>Compiling...
2>hl2_clientmode.cpp
2>.\hl2\hl2_clientmode.cpp(9) : fatal error C1083: Cannot open include file: 'ivmodemanager.h': No such file or directory
2>fx_hl2_tracers.cpp
2>.\hl2\fx_hl2_tracers.cpp(7) : fatal error C1083: Cannot open include file: 'fx.h': No such file or directory
2>fx_hl2_impacts.cpp
2>.\hl2\fx_hl2_impacts.cpp(7) : fatal error C1083: Cannot open include file: 'fx_impact.h': No such file or directory
2>fx_bugbait.cpp
2>.\hl2\fx_bugbait.cpp(8) : fatal error C1083: Cannot open include file: 'particlemgr.h': No such file or directory
2>fx_antlion.cpp
2>.\hl2\fx_antlion.cpp(8) : fatal error C1083: Cannot open include file: 'fx.h': No such file or directory
2>flesh_internal_material_proxy.cpp
2>.\episodic\flesh_internal_material_proxy.cpp(7) : fatal error C1083: Cannot open include file: 'ProxyEntity.h': No such file or directory
2>episodic_screenspaceeffects.cpp
2>.\episodic\episodic_screenspaceeffects.cpp(6) : fatal error C1083: Cannot open include file: 'screenspaceeffects.h': No such file or directory
2>clientmode_hlnormal.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\client\hl2\clientmode_hlnormal.h(15) : fatal error C1083: Cannot open include file: 'clientmode_shared.h': No such file or directory
2>c_weapon_stunstick.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\client\hl2\c_basehlcombatweapon.h(7) : fatal error C1083: Cannot open include file: 'basehlcombatweapon_shared.h': No such file or directory
2>c_weapon_physcannon.cpp
1>d:\User_3\FBS\src_mod\orangebox\game\shared\baseentity_shared.h(66) : fatal error C1083: Cannot open include file: 'info_darknessmode_lightsource.h': No such file or directory
2>.\hl2\c_weapon_physcannon.cpp(8) : fatal error C1083: Cannot open include file: 'c_weapon__stubs.h': No such file or directory
2>c_weapon_hopwire.cpp
2>d:\User_3\FBS\src_mod\orangebox\game\shared\basegrenade_shared.h(18) : fatal error C1083: Cannot open include file: 'c_basecombatcharacter.h': No such file or directory
1>Build log was saved at "file://d:\User_3\FBS\src_mod\orangebox\bin\server\BuildLog.htm"
2>c_weapon_crossbow.cpp
1>Server Episodic - 1 error(s), 0 warning(s)
2>.\hl2\c_weapon_crossbow.cpp(9) : fatal error C1083: Cannot open include file: 'ClientEffectPrecacheSystem.h': No such file or directory
2>c_weapon__stubs_hl2.cpp
2>.\hl2\c_weapon__stubs_hl2.cpp(8) : fatal error C1083: Cannot open include file: 'c_weapon__stubs.h': No such file or directory
2>c_vort_charge_token.cpp
2>.\episodic\c_vort_charge_token.cpp(8) : fatal error C1083: Cannot open include file: 'particles_simple.h': No such file or directory
2>c_vehicle_prisoner_pod.cpp
2>.\hl2\c_vehicle_prisoner_pod.cpp(8) : fatal error C1083: Cannot open include file: 'hud.h': No such file or directory
2>c_vehicle_jeep_episodic.cpp
2>.\episodic\c_vehicle_jeep_episodic.cpp(8) : fatal error C1083: Cannot open include file: 'c_prop_vehicle.h': No such file or directory
2>c_vehicle_crane.cpp
2>.\hl2\c_vehicle_crane.cpp(8) : fatal error C1083: Cannot open include file: 'hud.h': No such file or directory
2>c_vehicle_cannon.cpp
2>.\hl2\c_vehicle_cannon.cpp(8) : fatal error C1083: Cannot open include file: 'hud.h': No such file or directory
2>c_vehicle_airboat.cpp
2>.\hl2\c_vehicle_airboat.cpp(13) : fatal error C1083: Cannot open include file: 'c_prop_vehicle.h': No such file or directory
2>c_thumper_dust.cpp
2>.\hl2\c_thumper_dust.cpp(8) : fatal error C1083: Cannot open include file: 'particlemgr.h': No such file or directory
2>Generating Code...
2>Compiling...
2>c_te_flare.cpp
2>.\hl2\c_te_flare.cpp(8) : fatal error C1083: Cannot open include file: 'ClientEffectPrecacheSystem.h': No such file or directory
2>c_te_concussiveexplosion.cpp
2>.\hl2\c_te_concussiveexplosion.cpp(8) : fatal error C1083: Cannot open include file: 'c_te_particlesystem.h': No such file or directory
2>c_strider.cpp
2>.\hl2\c_strider.cpp(8) : fatal error C1083: Cannot open include file: 'c_ai_basenpc.h': No such file or directory
2>c_script_intro.cpp
2>.\hl2\c_script_intro.cpp(9) : fatal error C1083: Cannot open include file: 'view.h': No such file or directory
2>c_rotorwash.cpp
2>.\hl2\c_rotorwash.cpp(8) : fatal error C1083: Cannot open include file: 'particlemgr.h': No such file or directory
2>c_prop_combine_ball.cpp
2>.\hl2\c_prop_combine_ball.cpp(11) : fatal error C1083: Cannot open include file: 'c_physicsprop.h': No such file or directory
2>c_plasma_beam_node.cpp
2>.\hl2\c_plasma_beam_node.cpp(9) : fatal error C1083: Cannot open include file: 'particles_simple.h': No such file or directory
2>c_npc_rollermine.cpp
2>.\hl2\c_npc_rollermine.cpp(8) : fatal error C1083: Cannot open include file: 'c_ai_basenpc.h': No such file or directory
2>c_npc_puppet.cpp
2>.\episodic\c_npc_puppet.cpp(8) : fatal error C1083: Cannot open include file: 'c_ai_basenpc.h': No such file or directory
2>c_npc_manhack.cpp
2>.\hl2\c_npc_manhack.cpp(9) : fatal error C1083: Cannot open include file: 'c_AI_BaseNPC.h': No such file or directory
2>c_npc_combinegunship.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\client\hl2\c_basehelicopter.h(14) : fatal error C1083: Cannot open include file: 'c_ai_basenpc.h': No such file or directory
2>c_npc_antlionguard.cpp
2>.\hl2\c_npc_antlionguard.cpp(8) : fatal error C1083: Cannot open include file: 'c_AI_BaseNPC.h': No such file or directory
2>c_npc_advisor.cpp
2>.\episodic\c_npc_advisor.cpp(11) : fatal error C1083: Cannot open include file: 'npc_advisor_shared.h': No such file or directory
2>c_info_teleporter_countdown.cpp
2>.\hl2\c_info_teleporter_countdown.cpp(9) : fatal error C1083: Cannot open include file: 'C_VGuiScreen.h': No such file or directory
2>c_func_tankmortar.cpp
2>.\hl2\c_func_tankmortar.cpp(8) : fatal error C1083: Cannot open include file: 'fx_quad.h': No such file or directory
2>c_env_starfield.cpp
2>.\hl2\c_env_starfield.cpp(9) : fatal error C1083: Cannot open include file: 'FX_Sparks.h': No such file or directory
2>c_env_headcrabcanister.cpp
2>.\hl2\c_env_headcrabcanister.cpp(8) : fatal error C1083: Cannot open include file: 'fx_explosion.h': No such file or directory
2>c_env_alyxtemp.cpp
2>.\hl2\c_env_alyxtemp.cpp(8) : fatal error C1083: Cannot open include file: 'particles_simple.h': No such file or directory
2>c_citadel_effects.cpp
2>.\hl2\c_citadel_effects.cpp(8) : fatal error C1083: Cannot open include file: 'particles_simple.h': No such file or directory
2>c_basehlplayer.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\client\hl2\c_basehlplayer.h(16) : fatal error C1083: Cannot open include file: 'c_baseplayer.h': No such file or directory
2>Generating Code...
2>Compiling...
2>c_basehlcombatweapon.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\client\hl2\c_basehlcombatweapon.h(7) : fatal error C1083: Cannot open include file: 'basehlcombatweapon_shared.h': No such file or directory
2>c_basehelicopter.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\client\hl2\c_basehelicopter.h(14) : fatal error C1083: Cannot open include file: 'c_ai_basenpc.h': No such file or directory
2>c_barney.cpp
2>.\hl2\c_barney.cpp(8) : fatal error C1083: Cannot open include file: 'c_ai_basenpc.h': No such file or directory
2>c_barnacle.cpp
2>.\hl2\c_barnacle.cpp(9) : fatal error C1083: Cannot open include file: 'c_ai_basenpc.h': No such file or directory
2>c_ar2_explosion.cpp
2>.\hl2\c_ar2_explosion.cpp(8) : fatal error C1083: Cannot open include file: 'particlemgr.h': No such file or directory
2>c_antlion_dust.cpp
2>.\hl2\c_antlion_dust.cpp(9) : fatal error C1083: Cannot open include file: 'fx.h': No such file or directory
2>basehlcombatweapon_shared.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\shared\hl2\hl2_player_shared.h(16) : fatal error C1083: Cannot open include file: 'c_basehlplayer.h': No such file or directory
2>vguitextwindow.cpp
2>.\game_controls\vguitextwindow.cpp(11) : fatal error C1083: Cannot open include file: 'cdll_client_int.h': No such file or directory
2>teammenu.cpp
2>.\game_controls\teammenu.cpp(9) : fatal error C1083: Cannot open include file: 'cdll_client_int.h': No such file or directory
2>SpectatorGUI.cpp
2>.\game_controls\SpectatorGUI.cpp(9) : fatal error C1083: Cannot open include file: 'cdll_client_int.h': No such file or directory
2>MapOverview.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\client\game_controls\mapoverview.h(20) : fatal error C1083: Cannot open include file: 'hudelement.h': No such file or directory
2>intromenu.cpp
2>.\game_controls\intromenu.cpp(10) : fatal error C1083: Cannot open include file: 'cdll_client_int.h': No such file or directory
2>commandmenu.cpp
2>.\game_controls\commandmenu.cpp(9) : fatal error C1083: Cannot open include file: 'cdll_client_int.h': No such file or directory
2>ClientScoreBoardDialog.cpp
2>.\game_controls\ClientScoreBoardDialog.cpp(11) : fatal error C1083: Cannot open include file: 'cdll_client_int.h': No such file or directory
2>baseviewport.cpp
2>.\game_controls\baseviewport.cpp(17) : fatal error C1083: Cannot open include file: 'cdll_client_int.h': No such file or directory
2>basemodelpanel.cpp
2>.\game_controls\basemodelpanel.cpp(23) : fatal error C1083: Cannot open include file: 'c_sceneentity.h': No such file or directory
2>voice_status.cpp
2>..\shared\voice_status.cpp(9) : fatal error C1083: Cannot open include file: 'hud.h': No such file or directory
2>voice_banmgr.cpp
2>..\shared\voice_banmgr.cpp(12) : fatal error C1083: Cannot open include file: 'cdll_client_int.h': No such file or directory
2>vehicle_viewblend_shared.cpp
2>..\shared\vehicle_viewblend_shared.cpp(13) : fatal error C1083: Cannot open include file: 'c_prop_vehicle.h': No such file or directory
2>util_shared.cpp
2>..\shared\util_shared.cpp(20) : fatal error C1083: Cannot open include file: 'c_te_effect_dispatch.h': No such file or directory
2>Generating Code...
2>Compiling...
2>teamplayroundbased_gamerules.cpp
2>..\shared\teamplayroundbased_gamerules.cpp(12) : fatal error C1083: Cannot open include file: 'iclientmode.h': No such file or directory
2>teamplay_gamerules.cpp
2>..\shared\teamplay_gamerules.cpp(13) : fatal error C1083: Cannot open include file: 'c_baseplayer.h': No such file or directory
2>SpriteTrail.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\shared\Sprite.h(26) : fatal error C1083: Cannot open include file: 'c_pixel_visibility.h': No such file or directory
2>Sprite.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\shared\Sprite.h(26) : fatal error C1083: Cannot open include file: 'c_pixel_visibility.h': No such file or directory
2>SoundEmitterSystem.cpp
2>..\shared\SoundEmitterSystem.cpp(25) : fatal error C1083: Cannot open include file: 'hud_closecaption.h': No such file or directory
2>ragdoll_shared.cpp
2>..\shared\ragdoll_shared.cpp(19) : fatal error C1083: Cannot open include file: 'c_fire_smoke.h': No such file or directory
2>prediction.cpp
2>.\prediction.cpp(25) : fatal error C1083: Cannot open include file: 'c_basehlplayer.h': No such file or directory
2>point_posecontroller.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\shared\point_posecontroller.h(107) : fatal error C1083: Cannot open include file: 'c_baseentity.h': No such file or directory
2>physics_saverestore.cpp
2>..\shared\physics_saverestore.cpp(13) : fatal error C1083: Cannot open include file: 'physics.h': No such file or directory
2>particlesystemquery.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\shared\baseparticleentity.h(21) : fatal error C1083: Cannot open include file: 'particlemgr.h': No such file or directory
2>particle_property.cpp
2>..\shared\particle_property.cpp(13) : fatal error C1083: Cannot open include file: 'c_baseentity.h': No such file or directory
2>particle_parse.cpp
2>..\shared\particle_parse.cpp(17) : fatal error C1083: Cannot open include file: 'c_te_effect_dispatch.h': No such file or directory
2>in_joystick.cpp
2>.\in_joystick.cpp(42) : fatal error C1083: Cannot open include file: 'c_basehlplayer.h': No such file or directory
2>hud_hdrdemo.cpp
2>.\hl2\hud_hdrdemo.cpp(9) : fatal error C1083: Cannot open include file: 'c_baseentity.h': No such file or directory
2>hud_filmdemo.cpp
2>.\hl2\hud_filmdemo.cpp(9) : fatal error C1083: Cannot open include file: 'c_baseentity.h': No such file or directory
2>hud_chat.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\client\hud_chat.h(14) : fatal error C1083: Cannot open include file: 'hud_basechat.h': No such file or directory
2>hud_autoaim.cpp
2>.\hl2\hud_autoaim.cpp(9) : fatal error C1083: Cannot open include file: 'hud.h': No such file or directory
2>hintsystem.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\shared\hintmessage.h(19) : fatal error C1083: Cannot open include file: 'c_baseplayer.h': No such file or directory
2>hintmessage.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\shared\hintmessage.h(19) : fatal error C1083: Cannot open include file: 'c_baseplayer.h': No such file or directory
2>gamerules_register.cpp
2>..\shared\gamerules_register.cpp(54) : fatal error C1083: Cannot open include file: 'networkstringtable_clientdll.h': No such file or directory
2>Generating Code...
2>Compiling...
2>gamemovement.cpp
2>..\shared\gamemovement.cpp(19) : fatal error C1083: Cannot open include file: 'hl_movedata.h': No such file or directory
2>flashlighteffect.cpp
2>.\flashlighteffect.cpp(19) : fatal error C1083: Cannot open include file: 'c_basehlplayer.h': No such file or directory
2>effect_dispatch_data.cpp
2>..\shared\effect_dispatch_data.cpp(13) : fatal error C1083: Cannot open include file: 'cliententitylist.h': No such file or directory
2>commentary_modelviewer.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\client\commentary_modelviewer.h(16) : fatal error C1083: Cannot open include file: 'basemodelpanel.h': No such file or directory
2>collisionproperty.cpp
2>..\shared\collisionproperty.cpp(17) : fatal error C1083: Cannot open include file: 'c_baseentity.h': No such file or directory
2>clientmode_shared.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\client\clientmode_shared.h(17) : fatal error C1083: Cannot open include file: 'baseviewport.h': No such file or directory
2>c_waterbullet.cpp
2>.\hl2\c_waterbullet.cpp(8) : fatal error C1083: Cannot open include file: 'particles_simple.h': No such file or directory
2>c_ai_basenpc.cpp
2>.\c_ai_basenpc.cpp(12) : fatal error C1083: Cannot open include file: 'c_basehlplayer.h': No such file or directory
2>beam_shared.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\shared\beam_shared.h(43) : fatal error C1083: Cannot open include file: 'c_pixel_visibility.h': No such file or directory
2>baseviewmodel_shared.cpp
2>..\shared\baseviewmodel_shared.cpp(13) : fatal error C1083: Cannot open include file: 'prediction.h': No such file or directory
2>baseplayer_shared.cpp
2>..\shared\baseplayer_shared.cpp(15) : fatal error C1083: Cannot open include file: 'iclientvehicle.h': No such file or directory
2>baseparticleentity.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\shared\baseparticleentity.h(21) : fatal error C1083: Cannot open include file: 'particlemgr.h': No such file or directory
2>basegrenade_shared.cpp
2>d:\user_3\fbs\src_mod\orangebox\game\shared\basegrenade_shared.h(18) : fatal error C1083: Cannot open include file: 'c_basecombatcharacter.h': No such file or directory
2>baseentity_shared.cpp
2>..\shared\baseentity_shared.cpp(23) : fatal error C1083: Cannot open include file: 'c_te_effect_dispatch.h': No such file or directory
2>baseachievement.cpp
2>..\shared\baseachievement.cpp(13) : fatal error C1083: Cannot open include file: 'achievement_notification_panel.h': No such file or directory
2>base_playeranimstate.cpp
2>..\shared\base_playeranimstate.cpp(18) : fatal error C1083: Cannot open include file: 'c_baseplayer.h': No such file or directory
2>achievementmgr.cpp
2>..\shared\achievementmgr.cpp(20) : fatal error C1083: Cannot open include file: 'achievement_notification_panel.h': No such file or directory
2>Generating Code...
2>Build log was saved at "file://d:\User_3\FBS\src_mod\orangebox\bin\client\BuildLog.htm"
2>Client Episodic - 117 error(s), 0 warning(s)
========== Build: 0 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========

хотя помоему сдесь и компияции-то не происходит. Помогите люди добрые. И если можно, напишите какие у Вас пути написаны к папкам, да и вообще как Вы делали, что у Вас заработало
 

Psycho-A

 
Aug 29, 2009
3,967
37
73
0
2 Пила:
DirectX SDK и Platform SDK не нужны, если ты не собираешься ничего менять в графической части (шейдеры, например).
VC Express Edition скорее всего слаба для полноценной компиляции всех исходников; пользуйся лучше VC 2010 Professional. Впрочем, по логу видно, что у тебя не правильно прописаны пути.
 

Gaia

Чёрный вертолёт
Aug 4, 2008
4,584
37
85
0
Ну очевидно же, куча файлов не найдено. Где брать не знаю, ибо не занимаюсь кодингом под хл2.
 

Пила

New member
Mar 24, 2012
427
12
0
да файлы вроде есть, но вот пути к ним видимо написанны криво, а вот де мне их указать, хотя я наверное знаю, а вот какие именно пути указывать? хз
 

Gaia

Чёрный вертолёт
Aug 4, 2008
4,584
37
85
0
Хм, пощелкай свойства проекта, в Includes скорей всего как раз пути криво проставлены. Замени на относительные, и все дела. Обычный поиск в виндоус поможет узнать где и что лежит.
 

Пила

New member
Mar 24, 2012
427
12
0
FiEctro said:
2 Пила:
Переустанови драйвер hands.sys и head.sys .

Студия какая?
а как их переустановить. VC 2005 Express Edition

[ADDED=Пила]1332963066[/ADDED]
кажится пошла компиляция, но вот некоторые файлы всеравно не может найти, посмотрим будут ли dll-ки

компиляция прошла, а вот dll я чегото не увидел, а куда их должно закинуть, ато я чтото не найду около 15 error-ов, но остальные файлы норм скомпилились
 
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Пила

New member
Mar 24, 2012
427
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0
компиляция прошла почти успешно. все файлы нходятся, а вот в dll их не засовывает, почему? вот часть лог ошибок
Code:
2>   Creating library ..\bin\bin/Client.lib and object ..\bin\bin/Client.exp
2>c_impact_effects.obj : error LNK2001: unresolved external symbol "public: static void __cdecl C_BaseEntity::EmitSound(class IRecipientFilter &,int,char const *,class Vector const *,float,float *)" (?EmitSound@C_BaseEntity@@SAXAAVIRecipientFilter@@HPBDPBVVector@@M
2>..\bin\bin/Client.dll : fatal error LNK1120: 586 unresolved externals
1>physics_bone_follower.cpp
1>physics.cpp
1>physconstraint.cpp
1>phys_controller.cpp
1>pathtrack.cpp
1>pathcorner.cpp
1>particlesystemquery.cpp
1>particle_system.cpp
1>particle_parse.cpp
1>particle_light.cpp
1>obstacle_pushaway.cpp
1>npc_vehicledriver.cpp
1>ndebugoverlay.cpp
1>nav_node.cpp
1>Generating Code...
1>Compiling...
1>nav_mesh.cpp
2>Build log was saved at "file://d:\User_3\FBS\src_mod\orangebox\game\bin\bin\BuildLog.htm"
2>Client Episodic - 1863 error(s), 0 warning(s)

1>Linking...
1>   Creating library ..\bin\bin/Server.lib and object ..\bin\bin/Server.exp
1>weapon_rpg.obj : error LNK2001: unresolved external symbol "class ConVar hl2_xbox_aiming" (?hl2_xbox_aiming@@3VConVar@@A)
1>weapon_striderbuster.obj : error LNK2001: unresolved external symbol "class ConVar hunter_hate_attached_striderbusters" (?hunter_hate_attached_striderbusters@@3VConVar@@A)
1>weapon_striderbuster.obj : error LNK2001: unresolved external symbol "class ConVar hunter_hate_thrown_striderbusters" (?hunter_hate_thrown_striderbusters@@3VConVar@@A)
1>weapon_striderbuster.obj : error LNK2001: unresolved external symbol "class ConVar hunter_hate_held_striderbusters" (?hunter_hate_held_striderbusters@@3VConVar@@A)
1>weapon_striderbuster.obj : error LNK2019: unresolved external symbol "void __cdecl Hunter_StriderBusterLaunched(class CBaseEntity *)" (?Hunter_StriderBusterLaunched@@YAXPAVCBaseEntity@@@Z) referenced in function "private: void __thiscall CWeaponStriderBuster::Launch(class CBasePlayer *)" (?Launch@CWeaponStriderBuster@@AAEXPAVCBasePlayer@@@Z)
1>..\bin\bin/Server.dll : fatal error LNK1120: 5 unresolved externals
1>Build log was saved at "file://d:\User_3\FBS\src_mod\orangebox\game\bin\bin\BuildLog.htm"
1>Server Episodic - 6 error(s), 1 warning(s)
========== Build: 0 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========

[ADDED=Пила]1333008693[/ADDED]
с клиентом вроде все норм, слава Богу, он даже появился (правда как я его в игру засунул она не запускается :D) у клиента пишет так
Code:
1>------ Build started: Project: Server Episodic, Configuration: Release Win32 ------
2>------ Build started: Project: Client Episodic, Configuration: Release Win32 ------
1>Server Episodic : warning PRJ0009 : Build log could not be opened for writing.
1>Make sure that the file is not open by another process and is not write-protected.
2>Compiling...
1>Compiling...
1>stdafx.cpp
2>stdafx.cpp
1>Compiling...
1>toolframework_server.cpp
1>entity_tools_server.cpp
1>weapon_flaregun.cpp
1>weapon_cguard.cpp
2>stdafx.cpp
2>c1xx : fatal error C1033: cannot open program database 'd:\user_3\fbs\src_mod\orangebox\game\bin\bin\vc80.pdb'
2>Build log was saved at "file://d:\User_3\FBS\src_mod\orangebox\game\bin\bin\BuildLog.htm"
2>Client Episodic - 1 error(s), 0 warning(s)
а вот так у сервера
Code:
1>Linking...
1>   Creating library ..\bin\bin/Server.lib and object ..\bin\bin/Server.exp
1>weapon_rpg.obj : error LNK2001: unresolved external symbol "class ConVar hl2_xbox_aiming" (?hl2_xbox_aiming@@3VConVar@@A)
1>weapon_striderbuster.obj : error LNK2001: unresolved external symbol "class ConVar hunter_hate_attached_striderbusters" (?hunter_hate_attached_striderbusters@@3VConVar@@A)
1>weapon_striderbuster.obj : error LNK2001: unresolved external symbol "class ConVar hunter_hate_thrown_striderbusters" (?hunter_hate_thrown_striderbusters@@3VConVar@@A)
1>weapon_striderbuster.obj : error LNK2001: unresolved external symbol "class ConVar hunter_hate_held_striderbusters" (?hunter_hate_held_striderbusters@@3VConVar@@A)
1>weapon_striderbuster.obj : error LNK2019: unresolved external symbol "void __cdecl Hunter_StriderBusterLaunched(class CBaseEntity *)" (?Hunter_StriderBusterLaunched@@YAXPAVCBaseEntity@@@Z) referenced in function "private: void __thiscall CWeaponStriderBuster::Launch(class CBasePlayer *)" (?Launch@CWeaponStriderBuster@@AAEXPAVCBasePlayer@@@Z)
1>..\bin\bin/Server.dll : fatal error LNK1120: 5 unresolved externals
1>Build log was saved at "file://d:\User_3\FBS\src_mod\orangebox\game\bin\bin\BuildLog.htm"
1>Server Episodic - 6 error(s), 1 warning(s)
========== Build: 0 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========

Глёбаный стлайдел
 
Last edited:

Дядя Миша

Супер Модератор
Mar 28, 2010
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Кубань
Нимогу открыть датабазу - это у студии время от времени крышу рвёт. Причём судя по всему у любой версии.
А унресолвед экстернал символ - это значит ты что-то объявил, но саму функцию или переменную не написал. Ну вот если бы ты что-то пообещал, а сам не сделал.
 

Пила

New member
Mar 24, 2012
427
12
0
и как мне от этого избавится, я даже не менял в коде ничего, или менял, попробую заново скачать исходники

[ADDED=Пила]1333026590[/ADDED]
Друзья! В этот радостный момент хочу вам рассказать что мой солюшен скомпилировался без единой ошибки, и даже дал мне client.dll и server.dll, я сделал бэкап своих изначальных файлов, всунул вместо них свои и... чтоб этому Valve и Source, и Гейбу Ньюэллу долго жить... у меня вылезла вот такая ошибка:
Code:
Engine Error
SetupArrayProps_R: array prop '(null)' is at index zero.

Я погуглил и узнал что это происходит из-за того что мой солюшн который я компилил был для source sdk base 2009, а сама игра source sdk base 2007. Вопрос: скажите пожалуста где взять source sdk base 2009?
 
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Дядя Миша

Супер Модератор
Mar 28, 2010
15,347
235
0
Кубань
У меня нескромный вопрос, а зачем вы вообще компилируете библиотеки от сорса? Разве вам не хватает энтить там? Или что?
 

Пила

New member
Mar 24, 2012
427
12
0
ну я хочу в свой мод добавить новых нпс, качание камеры при хотьбе, видимость тела персонажа, хочу сделать свой мод таким, чтобы он запомнился игрокам чемто новым

[ADDED=Пила]1333034791[/ADDED]
ну так че, ктонить знает решение этого эрора?

[ADDED=Пила]1333038565[/ADDED]
Скажите форумчане, а вообще у когонибудь получилось изменить код ep2 так чтоб он работал, или это пока невыполнимо?

[ADDED=Пила]1333042724[/ADDED]
Всем спасибо, все понял, и ВСЕ работает
 
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