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Не открывает скомпилированную карту.

mrnexter

Морпех
Nov 2, 2014
11
21
Не открывает скомпилированную карту.

Ошибка такая:
c7b173838e9b.png

И так со всеми библиотеками текстур. Все лицензионное. Что еще скинуть? Подскажите пожалуйста! Мод делаю, никак карту не могу запустить( Сорри если нуб( :(
 

Raid

VIP
Jul 11, 2006
8,308
33
220
0
CSM-чат
2 mrnexter:
Параметр -nowadtextures к компилятору CSG
mrnexter said:
Все лицензионное
На это вообще насрать, пиратки хл1 сразу были уже давно отточены до совершенства (хотя конечно попадаются некоторые уникумы, создающие ультракривые говносборки).
 

GNU/Hurt

Maïté
Mar 5, 2014
1,094
23
0
приписать к скрипту для компиляции.
fvhlt.bat:
Code:
echo "convert %1.rmf"
copy c:\data\half-life\rmf\%1.rmf c:\data\half-life\xash\maps
c:\data\half-life\xash\sdk\tools\[url=https://github.com/kriswema/hlfix]hlfix.exe[/url] -na %1.rmf
echo "compile %1.map"
c:\data\half-life\xash\devkit\tools\hlcsg31.exe -nowadtextures %1.map
c:\data\half-life\xash\devkit\tools\hlbsp31.exe %1.map
c:\data\half-life\xash\devkit\tools\hlvis31.exe -full %1.map
c:\data\half-life\xash\devkit\tools\hlrad31.exe -extra %1.map
 

mrnexter

Морпех
Nov 2, 2014
11
21
Лог:


** Executing...
** Command: D:\Nex\998F~1\zhlt\hlcsg.exe
** Parameters: "D:\Games\Steam\SteamApps\common\Half-Life\valve\maps/000001" -nowadtextures

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\Nex\998F~1\zhlt\hlcsg.exe D:\Games\Steam\SteamApps\common\Half-Life\valve\maps/000001 -nowadtextures

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering D:\Games\Steam\SteamApps\common\Half-Life\valve\maps/000001.map
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.02 seconds)
Using WAD File: \nex\äëÿ ìîäà\âàäû\ajawad.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\barney.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cached.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\chateau.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cs_747.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cs_assault.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cs_bdog.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cs_cbble.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cs_dust.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cs_havana.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cs_office.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cstraining.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cstrike.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\de_airstrip.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\nex\äëÿ ìîäà\âàäû\de_aztec.wad] Texture[1395:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\nex\äëÿ ìîäà\âàäû\de_aztec.wad] Texture[1396:THANKS]

Using WAD File: \nex\äëÿ ìîäà\âàäû\de_piranesi.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\de_storm.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\de_vertigo.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\decals.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\gfx.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\halflife.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\itsitaly.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\liquids.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\n0th1ng.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\prodigy.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\spraypaint.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\tempdecal.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\nex\äëÿ ìîäà\âàäû\torntextures.wad] Texture[5194:TK_STONEWALLHI]

Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\nex\äëÿ ìîäà\âàäû\torntextures.wad] Texture[5233:TK_CLAYROOF]

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\nex\äëÿ ìîäà\âàäû\torntextures.wad] Texture[5261:{TK_PLANTLG]

Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\nex\äëÿ ìîäà\âàäû\torntextures.wad] Texture[5263:{TK_PLANTSM]

Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\nex\äëÿ ìîäà\âàäû\torntextures.wad] Texture[5315:TK_TORNMAP]

Using WAD File: \nex\äëÿ ìîäà\âàäû\tswad.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\xeno.wad
Texture usage is at 0.25 mb (of 4.00 mb MAX)
0.02 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: D:\Nex\998F~1\zhlt\hlcsg.exe
** Parameters: "d:\nex\äëÿ ìîäà\maps\000001"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\Nex\998F~1\zhlt\hlcsg.exe "d:\nex\äëÿ ìîäà\maps\000001"

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering d:\nex\äëÿ ìîäà\maps\000001.map
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.00 seconds)
Using WAD File: \nex\äëÿ ìîäà\âàäû\ajawad.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\barney.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cached.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\chateau.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cs_747.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cs_assault.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cs_bdog.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cs_cbble.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cs_dust.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cs_havana.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cs_office.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cstraining.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\cstrike.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\de_airstrip.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\nex\äëÿ ìîäà\âàäû\de_aztec.wad] Texture[1395:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\nex\äëÿ ìîäà\âàäû\de_aztec.wad] Texture[1396:THANKS]

Using WAD File: \nex\äëÿ ìîäà\âàäû\de_piranesi.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\de_storm.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\de_vertigo.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\decals.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\gfx.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\halflife.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\itsitaly.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\liquids.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\n0th1ng.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\prodigy.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\spraypaint.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\tempdecal.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\nex\äëÿ ìîäà\âàäû\torntextures.wad] Texture[5194:TK_STONEWALLHI]

Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\nex\äëÿ ìîäà\âàäû\torntextures.wad] Texture[5233:TK_CLAYROOF]

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\nex\äëÿ ìîäà\âàäû\torntextures.wad] Texture[5261:{TK_PLANTLG]

Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\nex\äëÿ ìîäà\âàäû\torntextures.wad] Texture[5263:{TK_PLANTSM]

Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\nex\äëÿ ìîäà\âàäû\torntextures.wad] Texture[5315:TK_TORNMAP]

Using WAD File: \nex\äëÿ ìîäà\âàäû\tswad.wad
Using WAD File: \nex\äëÿ ìîäà\âàäû\xeno.wad
Texture usage is at 0.25 mb (of 4.00 mb MAX)
0.02 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: D:\Nex\998F~1\zhlt\hlbsp.exe
** Parameters: "d:\nex\äëÿ ìîäà\maps\000001"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\Nex\998F~1\zhlt\hlbsp.exe "d:\nex\äëÿ ìîäà\maps\000001"

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'd:\nex\äëÿ ìîäà\maps\000001.prt'
0.00 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: D:\Nex\998F~1\zhlt\hlvis.exe
** Parameters: "d:\nex\äëÿ ìîäà\maps\000001"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\Nex\998F~1\zhlt\hlvis.exe "d:\nex\äëÿ ìîäà\maps\000001"

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


1 portalleafs
0 numportals
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

----- END hlvis -----




** Executing...
** Command: D:\Nex\998F~1\zhlt\hlrad.exe
** Parameters: "d:\nex\äëÿ ìîäà\maps\000001"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\Nex\998F~1\zhlt\hlrad.exe "d:\nex\äëÿ ìîäà\maps\000001"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


130 faces
Create Patches : 1656 base patches
0 opaque faces
34560 square feet [4976640.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
visibility matrix : 0.2 megs
BuildVisLeafs:
(0.13 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 2278368 transfers
Indices : 10944 bytes
Data : 9113472 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
0.41 seconds elapsed

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "d:\nex\äëÿ ìîäà\maps\000001.bsp" "D:\Games\Steam\SteamApps\common\Half-Life\valve\maps\000001.bsp"


** Executing...
** Command: Copy File
** Parameters: "d:\nex\äëÿ ìîäà\maps\000001.pts" "D:\Games\Steam\SteamApps\common\Half-Life\valve\maps\000001.pts"


** Executing...
** Command: D:\Games\Steam\STEAMA~1\common\HALF-L~1\hl.exe
** Parameters: +map "000001" -dev -console
 

Attachments

FiEctro

Ведущий
Jul 28, 2006
17,139
33
2 mrnexter:
Английский в школе прогуливал? Учись читать ошибки, в будущем очень сильно поможет.
Что там написано? Не могу открыть ajawad.WAD, а что такое файлы с расширением WAD?
Это текстуры которые ты подключал (вангую что из папки cstrike), но ты ведь запустил half life, а half life берет текстуры из папки valve. Следовательно нам нужно положить вышеописаный пак текстур в папку valve. Ну или как советовали выше - вшить его внутрь карты.
 

ComradeAndrew

๖ۣۜC++
Apr 2, 2010
1,062
28
7
0
2 ZhekA:
Ему тут не поможет jack. Тем более последняя релизная версия имеет некоторые недоработки. Лучше подождать полного релиза(так XaeroX говорит)

2 mrnexter:
У тебя дважды компилирует hlcsg разные файлы. И второй файл компилируется полностью и заменяет первый. Удали первую строку и добавь параметр ко второй.
На будущее: лучше не используй кириллицу в путях.
 

ZhekA

New member
Feb 27, 2008
4,126
37
Ему тут не поможет jack. Тем более последняя релизная версия имеет некоторые недоработки. Лучше подождать полного релиза(так XaeroX говорит)
Но ознакомиться с редактором вполне можно! =)
 

ComradeAndrew

๖ۣۜC++
Apr 2, 2010
1,062
28
7
0
2 mrnexter:
Эту карту вообще не должно компилировать. Карта должны быть полностью окружена брашами. Иначе будет ошибка "leaked"
 

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