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Не могу нормально скомпилировать и запустить карту.

Не могу нормально скомпилировать и запустить карту.

Вот моя проблема (У меня сейчас ОС Виндовс 7 раньше на ХП не было проблем вообще!)
У меня 2 кс 1.6 на компе один для инета а один для локальной сети и прочего например создание карт на хамере и тест на нем раньше на хп тестировал все было гуд.
На виндовс 7 я установил в игру кс 1.6 сдк ксм в толс вставил Zoner's Halflife Tools (ZHLT) v3.4 final for 32-bit
его выставил в параметрах редактора csg,bsp,vis,rad.Все проги скачал с сайта Mapping.com.ua не как не получается запустить карту как бы я не пытался
ранше все работало четко хотя я был тогда новичком(у меня была тогда ОС виндовс ХР) а сейчас лаг за лагом все перепробовал не могу запустить нормально мапу которую создаю
мапа простая за 5 мин создал но она не запускается всеравно как в режиме нормал так и в режиме експерт вечно какаето да ошибка вылезет в игре в консоле такое пишет(при настройках компиляции нармал ксг:нормал,бсп:нормал,вис:нормал,рад:оф):
map change failed: 'dm_Bullet' not found on server.
Вот сама компиляция:

Code:
** Executing...
** Command: Change Directory
** Parameters: D:\Games\CS16


** Executing...
** Command: Copy File
** Parameters: "D:\Games\CS16\SDK\fgd\Counter-Strike\dm_Bullet.map" "D:\Games\CS16\cstrike\maps\dm_Bullet.map"


** Executing...
** Command: D:\Games\CS16\SDK\tools\ZONER'~1.4FI\hlcsg.exe
** Parameters: "D:\Games\CS16\cstrike\maps\dm_Bullet"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: D:\Games\CS16\SDK\tools\ZONER'~1.4FI\hlcsg.exe D:\Games\CS16\cstrike\maps\dm_Bullet 
Entering D:\Games\CS16\cstrike\maps\dm_Bullet.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
30%...Error: Entity 0, Brush 5: outside world(+/-4096): (-3856,-3984,3804)-(3984,3984,4132)
Error: Entity 0, Brush 6: outside world(+/-4096): (-3856,-3984,-4132)-(3984,3984,-3804)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file [url]http://www.zhlt.info/common-mapping-problems.html[/url] for a detailed explanation of this problem

Error: Entity 0, Brush 6: outside world(+/-4096): (-3872,-4000,-4128)-(4000,4000,-3808)
Error: Entity 0, Brush 5: outside world(+/-4096): (-3872,-4000,3808)-(4000,4000,4128)
Error: Entity 0, Brush 6: outside world(+/-4096): (-3856,-3984,-4114)-(3984,3984,-3822)
Error: Entity 0, Brush 5: outside world(+/-4096): (-3856,-3984,3822)-(3984,3984,4114)
Error: Entity 0, Brush 11: outside world(+/-4096): (-3856,-3984,3804)-(3984,3984,4132)
Error: Entity 0, Brush 12: outside world(+/-4096): (-3856,-3984,-4132)-(3984,3984,-3804)
Error: Entity 0, Brush 11: outside world(+/-4096): (-3872,-4000,3808)-(4000,4000,4128)
Error: Entity 0, Brush 12: outside world(+/-4096): (-3872,-4000,-4128)-(4000,4000,-3808)
Error: Entity 0, Brush 11: outside world(+/-4096): (-3856,-3984,3822)-(3984,3984,4114)
Error: Entity 0, Brush 12: outside world(+/-4096): (-3856,-3984,-4114)-(3984,3984,-3822)
 (0.02 seconds)

-----   END   hlcsg -----




** Executing...
** Command: D:\Games\CS16\SDK\tools\ZONER'~1.4FI\hlbsp.exe
** Parameters: "D:\Games\CS16\cstrike\maps\dm_Bullet"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: D:\Games\CS16\SDK\tools\ZONER'~1.4FI\hlbsp.exe D:\Games\CS16\cstrike\maps\dm_Bullet 
>> There was a problem compiling the map.
>> Check the file D:\Games\CS16\cstrike\maps\dm_Bullet.log for the cause.

-----   END   hlbsp -----




** Executing...
** Command: D:\Games\CS16\SDK\tools\ZONER'~1.4FI\hlvis.exe
** Parameters: "D:\Games\CS16\cstrike\maps\dm_Bullet"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: D:\Games\CS16\SDK\tools\ZONER'~1.4FI\hlvis.exe D:\Games\CS16\cstrike\maps\dm_Bullet 
>> There was a problem compiling the map.
>> Check the file D:\Games\CS16\cstrike\maps\dm_Bullet.log for the cause.

-----   END   hlvis -----




** Executing...
** Command: D:\Games\CS16\hl.exe
** Parameters:  +map "dm_Bullet"

[END CODE]

может из за винды такое выдает?

Тут есть карта результат компиляции если этот который я выложил вам не понятен:
[url]http://depositfiles.com/files/t020txmsu[/url]

Заранее спасибо!
 
Last edited:

zet17

добрый Дарт Вейдер
Dec 13, 2009
876
7
0
Hakakhan said:
Error: Entity 0, Brush 6: outside world(+/-4096): (-3872,-4000,-412-(4000,4000,-380
Error: Entity 0, Brush 5: outside world(+/-4096): (-3872,-4000,380-(4000,4000,412
Error: Entity 0, Brush 6: outside world(+/-4096): (-3856,-3984,-4114)-(3984,3984,-3822)
Error: Entity 0, Brush 5: outside world(+/-4096): (-3856,-3984,3822)-(3984,3984,4114)
Error: Entity 0, Brush 11: outside world(+/-4096): (-3856,-3984,3804)-(3984,3984,4132)
Error: Entity 0, Brush 12: outside world(+/-4096): (-3856,-3984,-4132)-(3984,3984,-3804)
Error: Entity 0, Brush 11: outside world(+/-4096): (-3872,-4000,380-(4000,4000,412
Error: Entity 0, Brush 12: outside world(+/-4096): (-3872,-4000,-412-(4000,4000,-380
Error: Entity 0, Brush 11: outside world(+/-4096): (-3856,-3984,3822)-(3984,3984,4114)
Error: Entity 0, Brush 12: outside world(+/-4096): (-3856,-3984,-4114)-(3984,3984,-3822)
(0.02 seconds)
в редакторе Shift+Ctrl+G вбиваешь браш и удаляешь/заменяешь
в следующий раз вопросы здесь http://cs-mapping.com.ua/forum/showthread.php?t=20754&page=1&pp=20
 

Andrew

New member
Sep 28, 2008
699
14
0
0
2 Hakakhan:
ты почитай все в моей ссылочке, очень полезный сайтец однако.
 
** Executing...
** Command: Change Directory
** Parameters: D:\Games\CS16


** Executing...
** Command: Copy File
** Parameters: "D:\Games\CS16\SDK\fgd\MAPS!\dm_Bullet.map" "D:\Games\CS16\cstrike\maps\dm_Bullet.map"


** Executing...
** Command: D:\Games\CS16\SDK\tools\ZONER'~1.4FI\hlcsg.exe
** Parameters: "D:\Games\CS16\cstrike\maps\dm_Bullet"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\Games\CS16\SDK\tools\ZONER'~1.4FI\hlcsg.exe D:\Games\CS16\cstrike\maps\dm_Bullet
Entering D:\Games\CS16\cstrike\maps\dm_Bullet.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
30%... (0.02 seconds)
SetModelCenters:
90%... (0.00 seconds)
CSGBrush:
30%... (0.00 seconds)

Using Wadfile: \games\cs16\cstrike\dm_sonata.wad
- Warning: Larger than expected texture (348972 bytes): '{FLORA2-1'
- Warning: Larger than expected texture (348972 bytes): '4545'
- Contains 2 used textures, 66.67 percent of map (48 textures in wad)
Using Wadfile: \games\cs16\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\cs16\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\cs16\cstrike\cadaver.wad
- Contains 0 used textures, 0.00 percent of map (57 textures in wad)
Using Wadfile: \games\cs16\cstrike\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \games\cs16\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\cs16\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\cs16\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \games\cs16\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 33.33 percent of map (24 textures in wad)
Using Wadfile: \games\cs16\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \games\cs16\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \games\cs16\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \games\cs16\cstrike\del_this.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\cs16\cstrike\es_trinity.wad
- Contains 0 used textures, 0.00 percent of map (57 textures in wad)
Using Wadfile: \games\cs16\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \games\cs16\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\cs16\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \games\cs16\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\cs16\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\cs16\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \games\cs16\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)

Warning: More than 8 wadfiles are in use. (28)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.02 mb (of 4.00 mb MAX)
1.01 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: D:\Games\CS16\SDK\tools\ZONER'~1.4FI\hlbsp.exe
** Parameters: "D:\Games\CS16\cstrike\maps\dm_Bullet"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\Games\CS16\SDK\tools\ZONER'~1.4FI\hlbsp.exe D:\Games\CS16\cstrike\maps\dm_Bullet

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


----- END hlbsp -----




** Executing...
** Command: D:\Games\CS16\SDK\tools\ZONER'~1.4FI\hlvis.exe
** Parameters: "D:\Games\CS16\cstrike\maps\dm_Bullet"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\Games\CS16\SDK\tools\ZONER'~1.4FI\hlvis.exe D:\Games\CS16\cstrike\maps\dm_Bullet
>> There was a problem compiling the map.
>> Check the file D:\Games\CS16\cstrike\maps\dm_Bullet.log for the cause.

----- END hlvis -----




** Executing...
** Command: D:\Games\CS16\hl.exe
** Parameters: +map "dm_Bullet"

[ADDED=Hakakhan]1299705525[/ADDED]
Еще одна у меня проблема (см выше) но я теперь ваще ниче догнать не могу браши исправил карта вроде стала пахать я уже успокоился и тут те на перестала загружатся стоппе и все вот что там написано при загрузке(контра при этом не отвечает на запросы):
Starting local game server...
и все далше не хочет=\

[ADDED=Hakakhan]1299707295[/ADDED]
После закрытия редактора выдало такое окно где было написано:
Shutdown OpenGL-wgl Make current failed

[ADDED=Hakakhan]1299707657[/ADDED]
Я пытался запустить карту просто через кс без хамера так как она в бсп скомпилировалась то теперь стопнулась на фразе:
Precaching resourses...
 
Last edited:

Cep}I{

>: 4 8 15 16 23 42 ▌
Nov 23, 2008
941
35
2 Hakakhan:
SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
http://cs-mapper.by.ru/tutorials/t3comperr.shtml#all - ищи свою ошибку и читай.
 

Hedgehog

In the fog...
May 22, 2009
2,456
29
2 Hakakhan:
Очень интересный тутор. :agy:

MAX_LEAF_FACES - у тебя либо браш поврежденный либо текстура растянута сильно.
 
** Executing...
** Command: Change Directory
** Parameters: D:\Games\CS16


** Executing...
** Command: Copy File
** Parameters: "D:\Games\CS16\SDK\fgd\MAPS!\dm_Bullet.map" "D:\Games\CS16\cstrike\maps\dm_Bullet.map"


** Executing...
** Command: D:\Games\CS16\SDK\tools\ZONER'~1.4FI\hlcsg.exe
** Parameters: "D:\Games\CS16\cstrike\maps\dm_Bullet"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\Games\CS16\SDK\tools\ZONER'~1.4FI\hlcsg.exe D:\Games\CS16\cstrike\maps\dm_Bullet
Entering D:\Games\CS16\cstrike\maps\dm_Bullet.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
20%...40%...60%...80%... (0.00 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
70%...80%...90%... (0.01 seconds)

Warning: Wad file '\users\user\desktop\fy_glass\fy_glass.wad' not found
Warning: Wad file '\users\user\desktop\halflife.wad\halflife.wad' not found
Using Wadfile: \games\cs16\cstrike\dm_sonata.wad
- Warning: Larger than expected texture (348972 bytes): '{FLORA2-1'
- Warning: Larger than expected texture (348972 bytes): '4545'
- Contains 2 used textures, 40.00 percent of map (48 textures in wad)
Using Wadfile: \games\cs16\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\cs16\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\cs16\cstrike\cadaver.wad
- Contains 1 used texture, 20.00 percent of map (57 textures in wad)
Using Wadfile: \games\cs16\cstrike\chateau.wad
- Contains 1 used texture, 20.00 percent of map (136 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \games\cs16\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \games\cs16\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\cs16\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\cs16\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \games\cs16\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\cs16\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \games\cs16\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \games\cs16\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \games\cs16\cstrike\del_this.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\cs16\cstrike\es_trinity.wad
- Contains 0 used textures, 0.00 percent of map (57 textures in wad)
Using Wadfile: \games\cs16\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \games\cs16\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\cs16\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \games\cs16\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\cs16\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\cs16\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \games\cs16\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Including Wadfile: \games\cs16\sdk\tools\zoner's halflife tools (zhlt) v3.4 final for 32-bit\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Error: Could not open wad file \users\user\desktop\fy_glass\fy_glass.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \users\user\desktop\halflife.wad\halflife.wad

Warning: More than 8 wadfiles are in use. (29)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.



----- END hlcsg -----




** Executing...
** Command: D:\Games\CS16\SDK\tools\ZONER'~1.4FI\hlbsp.exe
** Parameters: "D:\Games\CS16\cstrike\maps\dm_Bullet"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\Games\CS16\SDK\tools\ZONER'~1.4FI\hlbsp.exe D:\Games\CS16\cstrike\maps\dm_Bullet
>> There was a problem compiling the map.
>> Check the file D:\Games\CS16\cstrike\maps\dm_Bullet.log for the cause.

----- END hlbsp -----




** Executing...
** Command: D:\Games\CS16\SDK\tools\ZONER'~1.4FI\hlvis.exe
** Parameters: "D:\Games\CS16\cstrike\maps\dm_Bullet"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\Games\CS16\SDK\tools\ZONER'~1.4FI\hlvis.exe D:\Games\CS16\cstrike\maps\dm_Bullet
>> There was a problem compiling the map.
>> Check the file D:\Games\CS16\cstrike\maps\dm_Bullet.log for the cause.

----- END hlvis -----




** Executing...
** Command: D:\Games\CS16\hl.exe
** Parameters: +map "dm_Bullet"

[ADDED=Hakakhan]1299870299[/ADDED]
проблема появилась снова %)
 
Last edited:

FiEctro

Ведущий
Jul 28, 2006
17,139
33
Учимся читать:
Warning: More than 8 wadfiles are in use. (29)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
 

sake2008

Ня-ня ниа хао ня ^_^
Apr 14, 2009
774
31
классный тутор. очень полезный и хорошо оформленный, а скрины из редактора просто замечательны! %)
 

Hedgehog

In the fog...
May 22, 2009
2,456
29
2 sake2008:
Самому нравится. :D

2 Hakakhan:
Извращение жуткое конечно, но молодец. :lol:


2 Hakakhan:
А теперь по теме:
Подключено очень много *wad файлов. ;)
Оффтоп
 
Last edited:
Я уже разобрался
:]

[ADDED=Hakakhan]1299873352[/ADDED]
не в этом дело
там была проблема в том что май вад файл находился в не контры и он не мог поэтому запуститсо я его удалил переместил в контру перезап редактор и заново его добавил и все заработало:)
 
Last edited:

Hedgehog

In the fog...
May 22, 2009
2,456
29
2 Hakakhan:
Это хорошо что разобрался, ты читай логи, не надо выкладывать сразу их сюда, а то тут ходят великие профессионалы. :agy:
 

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