Не могу компилировать карту
Во время компиляции выдаёт ошибку "Обьект занят другим процесом"
хотя я непонимаю каким вобще!Всё отключено!Помогите пожалуста.
И пишет пишет продолжить или нет,если да то потом вылазиет ещё такой же вопрос и если ответить опять да,запускается игра,в консоли идёт загрузка,потом во время загрузки игры выдаёт ошибку.
Вот сам процес компиции:
Во время компиляции выдаёт ошибку "Обьект занят другим процесом"
хотя я непонимаю каким вобще!Всё отключено!Помогите пожалуста.
И пишет пишет продолжить или нет,если да то потом вылазиет ещё такой же вопрос и если ответить опять да,запускается игра,в консоли идёт загрузка,потом во время загрузки игры выдаёт ошибку.
Вот сам процес компиции:
Code:
** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Игры\Super Hero Mod Counter-Strike\1Counter-Strike"
** Executing...
** Command: D:\Games\Игры\Карты\zhlt34x86final\hlcsg.exe
** Parameters: "d:\games\игры\карты\det_iceblock"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\Games\Игры\Карты\zhlt34x86final\hlcsg.exe d:\games\игры\карты\det_iceblock
Entering d:\games\игры\карты\det_iceblock.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.02 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.02 seconds)
Using Wadfile: \games\игры\super hero mod counter-strike\1counter-strike\cstrike\cs_office.wad
- Contains 2 used textures, 50.00 percent of map (102 textures in wad)
Using Wadfile: \games\игры\super hero mod counter-strike\1counter-strike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\игры\super hero mod counter-strike\1counter-strike\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\игры\super hero mod counter-strike\1counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \games\игры\super hero mod counter-strike\1counter-strike\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \games\игры\super hero mod counter-strike\1counter-strike\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \games\игры\super hero mod counter-strike\1counter-strike\valve\halflife.wad
- Contains 2 used textures, 50.00 percent of map (3116 textures in wad)
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.05 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\Games\Игры\Карты\zhlt34x86final\hlbsp.exe
** Parameters: "d:\games\игры\карты\det_iceblock"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\Games\Игры\Карты\zhlt34x86final\hlbsp.exe d:\games\игры\карты\det_iceblock
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 114 (0.02 seconds)
BSP generation successful, writing portal file 'd:\games\игры\карты\det_iceblock.prt'
SolidBSP [hull 1] 97 (0.00 seconds)
SolidBSP [hull 2] 84 (0.00 seconds)
SolidBSP [hull 3] 104 (0.02 seconds)
0.05 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\Games\Игры\Карты\zhlt34x86final\hlvis.exe
** Parameters: "d:\games\игры\карты\det_iceblock"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\Games\Игры\Карты\zhlt34x86final\hlvis.exe d:\games\игры\карты\det_iceblock
45 portalleafs
118 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
average leafs visible: 20
g_visdatasize:343 compressed from 270
0.00 seconds elapsed
----- END hlvis -----
** Executing...
** Command: D:\Games\Игры\Карты\zhlt34x86final\hlrad.exe
** Parameters: "d:\games\игры\карты\det_iceblock"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\Games\Игры\Карты\zhlt34x86final\hlrad.exe d:\games\игры\карты\det_iceblock
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'D:\Games\Игры\Карты\zhlt34x86final\lights.rad']
[59 texlights parsed from 'D:\Games\Игры\Карты\zhlt34x86final\lights.rad']
259 faces
Create Patches : 1870 base patches
0 opaque faces
22577 square feet [3251214.25 square inches]
1 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.53 seconds)
visibility matrix : 0.2 megs
BuildVisLeafs:
20%...40%...60%...80%... (0.16 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 387292 : 387.29k transfers
Indices : 182480 : 178.20k bytes
Data : 1549168 : 1.48M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
1.06 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "d:\games\игры\карты\det_iceblock.bsp" "D:\Games\Игры\Карты\det_iceblock.bsp"
The command failed. Windows reported the error:
"Процесс не может получить доступ к файлу, так как этот файл занят другим процессом."
** Executing...
** Command: Copy File
** Parameters: "d:\games\игры\карты\det_iceblock.pts" "D:\Games\Игры\Карты\det_iceblock.pts"
The command failed. Windows reported the error:
"Процесс не может получить доступ к файлу, так как этот файл занят другим процессом."
** Executing...
** Command: D:\Games\Игры\Super Hero Mod Counter-Strike\1Counter-Strike\hl.exe
** Parameters: +map "det_iceblock" -game cstrike -dev -console +deathmatch 1
Last edited by a moderator:
