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Не компилит....

PiP-NeOGeN

Вернулся взрослым.
Dec 5, 2007
158
34
Не компилит....

Using Wadfile: \program files\valve\cstrike\pip_russia.wad
- Warning: Larger than expected texture (348972 bytes): 'PWR3D_OKNA_1'
- Contains 76 used textures, 97.44 percent of map (152 textures in wad)
Using Wadfile: \program files\valve\cstrike\lights.wad
- Contains 1 used texture, 1.28 percent of map (4 textures in wad)

Warning: ::FindTexture() texture OKOSHKI not found!
Warning: ::LoadLump() texture OKOSHKI not found!
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map

Шозанах? Ну с текстуркой окошки ладно, это исправим.
Ошибка произошла после того, как я переименовал свой ВАД файл...
 

snake

New member
Apr 25, 2006
728
36
Попробуй hammer пренастроить или вернуть страе имя wad файлу.

Блин забыл сказать у тебя превышен лимит размера wad файла уменьшай размер текстур в wad файле, у меня была такая канитель както, размер текстур уменьшел и все заработало нармально.
 

PiP-NeOGeN

Вернулся взрослым.
Dec 5, 2007
158
34
Удалил пару текстур - заработало ) Спасибо
А сколько лимит? И если много может лучше в разные вады сувать?
 

snake

New member
Apr 25, 2006
728
36
Ну вот просто уменьше их размер, и кстаи есть еще команда для компилятора которая разрешает увеличивать размер wad файла только вот не помню какая.
 

P2!

New member
Jul 27, 2006
629
33
12
0
estonia
нечего удалять не надобыло... ставиш ентитю info_compile_parameters и в параметрах
Texture Data Memory (in KB) ставиш больше чем изначально (4096) , например 9096 ))
 
-texdata #
Изменяет максимальный размер памяти, выделяемый для текстур (в Кб). Half-life был построен с лимитом текстурной памяти в 2Мб, так же как и Opposing Force. Утилиты ZHLT по умолчанию имеют лимит в 4Мб.
 

PiP-NeOGeN

Вернулся взрослым.
Dec 5, 2007
158
34
У меня новый глюк с компилом...
Ни одного эррора не выдаёт, но компилить всё равно не хочет. Вот лог:
Code:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: hlcsg.exe -estimate -texdata 16384 de_zavod 
Entering de_zavod.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 16777216 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

3 brushes (totalling 18 sides) discarded from clipping hulls
CreateBrush:
 (0.69 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.86 seconds)

Using Wadfile: \program files\valve\cstrike\lights.wad
 - Contains 2 used textures, 2.38 percent of map (4 textures in wad)
Using Wadfile: \program files\valve\cstrike\pip_russia.wad
 - Contains 82 used textures, 97.62 percent of map (147 textures in wad)
Using Wadfile: \program files\valve\cstrike\decals.wad
 - Contains 0 used textures, 0.00 percent of map (225 textures in wad)

Texture usage is at 4.18 mb (of 16.00 mb MAX)
2.22 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: hlbsp.exe -estimate -texdata 16384 de_zavod 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 16777216 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'de_zavod.prt'
1.77 seconds elapsed

-----   END   hlbsp -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 -texdata 16384 de_zavod 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [                on ] [               off ]
estimate             [                on ] [               off ]
max texture memory   [          16777216 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 4 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [           100.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             1.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


Warning: No vis information, direct lighting only.
4463 faces
Create Patches : 27838 base patches
0 opaque faces
115626 square feet [16650242.00 square inches]
20 direct lights

BuildFacelights:
 (267.94 seconds)
FinalLightFace:
 (0.27 seconds)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models             80/400         5120/25600    (20.0%)
planes           6050/32767     121000/655340   (18.5%)
vertexes         6552/65535      78624/786420   (10.0%)
nodes            1739/32767      41736/786408   ( 5.3%)
texinfos          951/32767      38040/1310680  ( 2.9%)
faces            4463/65535      89260/1310700  ( 6.8%)
clipnodes        5798/32767      46384/262136   (17.7%)
leaves           1307/8192       36596/229376   (16.0%)
marksurfaces     5129/65535      10258/131070   ( 7.8%)
surfedges       21262/512000     85048/2048000  ( 4.2%)
edges           11161/256000     44644/1024000  ( 4.4%)
texdata          [variable]       3700/16777216  ( 0.0%)
lightdata        [variable]    1009227/4194304  (24.1%)
visdata          [variable]          0/2097152  ( 0.0%)
entdata          [variable]      32620/524288   ( 6.2%)
84 textures referenced
=== Total BSP file data space used: 1642257 bytes ===
269.02 seconds elapsed [4m 29s]

-----   END   hlrad -----
 

PiP-NeOGeN

Вернулся взрослым.
Dec 5, 2007
158
34
Всё на месте, вот мой батник.
Code:
@echo off
set WADROOT=c:\Program Files\Valve\
set mapname=test

hlcsg.exe -estimate -texdata 16384 "%mapname%"
hlbsp.exe -estimate -texdata 16384 "%mapname%" 
hlvis.exe -estimate -full -texdata 16384 "%dmapname%"
hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 -texdata 16384 -lights de_zavod.rad "%mapname%"

[ADDED=PiP-NeOGeN]1197639056[/ADDED]
Упс, спасибо Sсream, сразу и не заметил ))) dmapname ^^

[ADDED=PiP-NeOGeN]1197639122[/ADDED]
Тока теперь даже лог не выдаёт )))
 
Last edited:

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