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Не компилируется карта.

MyxaF265

New member
Jan 17, 2015
3
0
0
Не компилируется карта.

Доброго времени суток.
Вообщем делаю первую карту(над которой действительно стараюсь в меру своих возможностей)
Вообщем не компилится карта :
Лог ошибки :

** Executing...
** Command: Change Directory
** Parameters: E:\SteamLibrary\SteamApps\common\Half-Life


** Executing...
** Command: Copy File
** Parameters: "C:\Users\admin\Desktop\zm_bio-office_beta.map" "E:\SteamLibrary\SteamApps\common\Half-Life\cstrike_downloads\maps\zm_bio-office_beta.map"


** Executing...
** Command: E:\VALVEH~1\ZHLT\hlcsg.exe
** Parameters: "E:\SteamLibrary\SteamApps\common\Half-Life\cstrike_downloads\maps\zm_bio-office_beta"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: E:\VALVEH~1\ZHLT\hlcsg.exe E:\SteamLibrary\SteamApps\common\Half-Life\cstrike_downloads\maps\zm_bio-office_beta
Entering E:\SteamLibrary\SteamApps\common\Half-Life\cstrike_downloads\maps\zm_bio-office_beta.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.39 seconds)
SetModelCenters:
20%...30%...50%...60%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.89 seconds)

Using Wadfile: \steamlibrary\steamapps\common\half-life\cstrike\cstrike.wad
- Contains 1 used texture, 1.96 percent of map (123 textures in wad)
Using Wadfile: \steamlibrary\steamapps\common\half-life\valve\halflife.wad
- Contains 35 used textures, 68.63 percent of map (3116 textures in wad)
Using Wadfile: \steamlibrary\steamapps\common\half-life\czero\czcs_office.wad
- Contains 7 used textures, 13.73 percent of map (305 textures in wad)
Using Wadfile: \steamlibrary\steamapps\common\half-life\cstrike_downloads\cz_miami.wad
- Contains 7 used textures, 13.73 percent of map (311 textures in wad)
Using Wadfile: \steamlibrary\steamapps\common\half-life\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \steamlibrary\steamapps\common\half-life\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \steamlibrary\steamapps\common\half-life\cstrike\cs_assault.wad
- Contains 1 used texture, 1.96 percent of map (22 textures in wad)
Using Wadfile: \steamlibrary\steamapps\common\half-life\czeror\cz_highrise.wad
- Contains 0 used textures, 0.00 percent of map (89 textures in wad)

Texture usage is at 0.73 mb (of 4.00 mb MAX)
1.54 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: E:\VALVEH~1\ZHLT\hlbsp.exe
** Parameters: "E:\SteamLibrary\SteamApps\common\Half-Life\cstrike_downloads\maps\zm_bio-office_beta"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: E:\VALVEH~1\ZHLT\hlbsp.exe E:\SteamLibrary\SteamApps\common\Half-Life\cstrike_downloads\maps\zm_bio-office_beta

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'E:\SteamLibrary\SteamApps\common\Half-Life\cstrike_downloads\maps\zm_bio-office_beta.prt'
Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


----- END hlbsp -----




** Executing...
** Command: E:\VALVEH~1\ZHLT\hlvis.exe
** Parameters: "E:\SteamLibrary\SteamApps\common\Half-Life\cstrike_downloads\maps\zm_bio-office_beta"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: E:\VALVEH~1\ZHLT\hlvis.exe E:\SteamLibrary\SteamApps\common\Half-Life\cstrike_downloads\maps\zm_bio-office_beta
>> There was a problem compiling the map.
>> Check the file E:\SteamLibrary\SteamApps\common\Half-Life\cstrike_downloads\maps\zm_bio-office_beta.log for the cause.

----- END hlvis -----




** Executing...
** Command: E:\VALVEH~1\ZHLT\hlrad.exe
** Parameters: -extra "E:\SteamLibrary\SteamApps\common\Half-Life\cstrike_downloads\maps\zm_bio-office_beta"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: E:\VALVEH~1\ZHLT\hlrad.exe -extra E:\SteamLibrary\SteamApps\common\Half-Life\cstrike_downloads\maps\zm_bio-office_beta
>> There was a problem compiling the map.
>> Check the file E:\SteamLibrary\SteamApps\common\Half-Life\cstrike_downloads\maps\zm_bio-office_beta.log for the cause.

----- END hlrad -----
Дело в том что всю карту перерыл,никак не могу найти то,что портит мне нервы. Есть еще одна "мелочь" не заметил как,но последняя версия которая скомпилилась не запускается в кске,тупо выкидывает без какой либо ошибки.

Потому прошу помощи у вас,гуру маппинга,помогите нубу.

ссыль на исходник и ВСЕ ресурсы к нему : http://rghost.ru/60401620
 

Skaarj

Супер Модератор
Aug 12, 2004
18,747
Всё написано в логе.

Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
 

MyxaF265

New member
Jan 17, 2015
3
0
0
Я нaписaл после ошибки же:

Дело в том что всю карту перерыл,никак не могу найти то,что портит мне нервы. Есть еще одна "мелочь" не заметил как,но последняя версия которая скомпилилась не запускается в кске,тупо выкидывает без какой либо ошибки.

Потому прошу помощи у вас,гуру маппинга,помогите нубу.

ссыль на исходник и ВСЕ ресурсы к нему : http://rghost.ru/60401620
 

Дядя Миша

Супер Модератор
Mar 28, 2010
15,347
235
0
Кубань
исчерпать лимит лиф-фейсов, это талант особый нужен. Этож как бы не сурфейсы, а индексация реальных сурфейсов.
 

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