Test.CSM.Dev

Pilot_PRO
Не знаю как тебе, но мне кажется RAD то как раз сработал. А вот VIS нет

materialPath: D:\Half-Life 2 Orange Box & Mods\Base Source Engine 2\flot\materials
Loading D:\fl_001.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\fl_001.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (100127 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 880 texinfos to 579
Reduced 21 texdatas to 20 (276 bytes to 261)
Writing D:\fl_001.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading d:\fl_001.bsp
No vis information, direct lighting only.
1414 faces
114409 square feet [16474933.00 square inches]
0 displacements
0 square feet [0.00 square inches]
15 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0084 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 229/8192 2748/98304 ( 2.8%)
brushsides 1566/65536 12528/524288 ( 2.4%)
planes 714/65536 14280/1310720 ( 1.1%)
vertexes 3521/65536 42252/786432 ( 5.4%)
nodes 1041/65536 33312/2097152 ( 1.6%)
texinfos 579/12288 41688/884736 ( 4.7%)
texdata 20/2048 640/65536 ( 1.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1414/65536 79184/3670016 ( 2.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 801/65536 44856/3670016 ( 1.2%)
leaves 1057/65536 33824/2097152 ( 1.6%)
leaffaces 1642/65536 3284/131072 ( 2.5%)
leafbrushes 403/65536 806/131072 ( 0.6%)
areas 3/256 24/2048 ( 1.2%)
surfedges 9941/512000 39764/2048000 ( 1.9%)
edges 5995/256000 23980/1024000 ( 2.3%)
LDR worldlights 15/8192 1320/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 56/32768 560/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1026/65536 2052/131072 ( 1.6%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 220384/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 15863/393216 ( 4.0%)
LDR leaf ambient 1057/65536 25368/1572864 ( 1.6%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/206 ( 0.5%)
pakfile [variable] 30258/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 100127/4194304 ( 2.4%)
==== Total Win32 BSP file data space used: 769856 bytes ====

Total triangle count: 3813
Writing d:\fl_001.bsp
5 seconds elapsed
Вы вставили слишком много картинок в свою подпись или в это сообщение. Пожалуйста, вернитесь назад, уменьшите количество картинок и попробуйте снова.

Картинками считаются также: смайлы, тэги BB-кодов