DrTressi said:
2 Evilmonstre: А ты очки одень
Так и не понял, что вы имели ввиду....
Помогите разобраться с ошибкой:
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\common\Half-Life"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe
** Parameters: "c:\program files\steam\steamapps\common\half-life\testmaps\minekol"
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe "c:\program files\steam\steamapps\common\half-life\testmaps\minekol"
Entering c:\program files\steam\steamapps\common\half-life\testmaps\minekol.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.58 seconds)
Using Wadfile: \program files\steam\steamapps\common\half-life\testmaps\minecraft_textures_by_pinguin.wad
- Contains 64 used textures, 88.89 percent of map (107 textures in wad)
added 1 additional animating textures.
Warning: ::FindTexture() texture NEWMETAL not found!
Warning: ::FindTexture() texture LAB1_GLU3B not found!
Warning: ::FindTexture() texture CORE_URBAN_066 not found!
Warning: ::FindTexture() texture {PSTRIPE3 not found!
Warning: ::FindTexture() texture {BLOODHAND2 not found!
Warning: ::FindTexture() texture {GRATE2A not found!
Warning: ::FindTexture() texture STRIPES1 not found!
Warning: ::FindTexture() texture +0BUTTONLITE not found!
Warning: ::LoadLump() texture +0BUTTONLITE not found!
Warning: ::LoadLump() texture CORE_URBAN_066 not found!
Warning: ::LoadLump() texture LAB1_GLU3B not found!
Warning: ::LoadLump() texture NEWMETAL not found!
Warning: ::LoadLump() texture STRIPES1 not found!
Warning: ::LoadLump() texture {BLOODHAND2 not found!
Warning: ::LoadLump() texture {GRATE2A not found!
Warning: ::LoadLump() texture {PSTRIPE3 not found!
Texture usage is at 1.31 mb (of 4.00 mb MAX)
0.87 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe
** Parameters: "c:\program files\steam\steamapps\common\half-life\testmaps\minekol"
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe "c:\program files\steam\steamapps\common\half-life\testmaps\minekol"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2030 (0.06 seconds)
Warning: === LEAK in hull 0 ===
Entity info_teleport_destination @ (-3240,-528,-294)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1500...1690 (0.04 seconds)
SolidBSP [hull 2] 500...1000...1500...1666 (0.04 seconds)
SolidBSP [hull 3] 500...1000...1500...1854 (0.05 seconds)
1.05 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe
** Parameters: "c:\program files\steam\steamapps\common\half-life\testmaps\minekol"
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe "c:\program files\steam\steamapps\common\half-life\testmaps\minekol"
>> There was a problem compiling the map.
>> Check the file c:\program files\steam\steamapps\common\half-life\testmaps\minekol.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe
** Parameters: "c:\program files\steam\steamapps\common\half-life\testmaps\minekol"
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe "c:\program files\steam\steamapps\common\half-life\testmaps\minekol"
>> There was a problem compiling the map.
>> Check the file c:\program files\steam\steamapps\common\half-life\testmaps\minekol.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\common\half-life\testmaps\minekol.bsp" "C:\Program Files\Steam\steamapps\common\Half-Life\cstrike\maps\minekol.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\common\half-life\testmaps\minekol.pts" "C:\Program Files\Steam\steamapps\common\Half-Life\cstrike\maps\minekol.pts"