Понял буду читать
** Executing...
** Command: Change Directory
** Parameters: "D:\GAMES\ÑS"
** Executing...
** Command: D:\GAMES\S3512~1\ZHILT\hlcsg.exe
** Parameters: "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\GAMES\S3512~1\ZHILT\hlcsg.exe "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1"
Entering c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%... (0.03 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%... (0.19 seconds)
Using Wadfile: \games\ñs\cstrike\cstrike.wad
- Contains 1 used texture, 9.09 percent of map (123 textures in wad)
Using Wadfile: \games\ñs\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \games\ñs\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \games\ñs\valve\halflife.wad
- Contains 10 used textures, 90.91 percent of map (3116 textures in wad)
added 4 additional animating textures.
Texture usage is at 0.30 mb (of 4.00 mb MAX)
0.25 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\GAMES\S3512~1\ZHILT\hlbsp.exe
** Parameters: "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\GAMES\S3512~1\ZHILT\hlbsp.exe "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity light_environment @ (-2240,-2000, 384)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
0.64 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\GAMES\S3512~1\ZHILT\hlvis.exe
** Parameters: "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\GAMES\S3512~1\ZHILT\hlvis.exe "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1.log for the cause.
----- END hlvis -----
** Executing...
** Command: D:\GAMES\S3512~1\ZHILT\hlrad.exe
** Parameters: "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\GAMES\S3512~1\ZHILT\hlrad.exe "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1.bsp" "D:\\÷óøü1.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1.pts" "D:\\÷óøü1.pts"
** Executing...
** Command: D:\GAMES\S3512~1\hl.exe
** Parameters: +map "÷óøü1" -game cstrike -dev -console +deathmatch 1
Неужели никто не знает??? %)
"хоть чем то помогли", на 6 страниц все разжовывалось и хоть чемто :|
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve"
** Executing...
** Command: C:\PROGRA~1\Valve\ZHLT\hlcsg.exe
** Parameters: "c:\program files\valve\mymaps\mapa"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Valve\ZHLT\hlcsg.exe "c:\program files\valve\mymaps\mapa"
Entering c:\program files\valve\mymaps\mapa.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
40%...50%...90%... (0.02 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
80%...90%... (0.05 seconds)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 2 used textures, 40.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\dm_kievstreet.wad
- Warning: Larger than expected texture (206142 bytes): 'BITCH'
- Warning: Larger than expected texture (345918 bytes): 'DADA'
- Warning: Larger than expected texture (345918 bytes): 'DDDD2'
- Warning: Larger than expected texture (345918 bytes): 'DDDDDDD'
- Warning: Larger than expected texture (259902 bytes): 'DFDFDF'
- Warning: Larger than expected texture (313662 bytes): 'GRIOUND'
- Warning: Larger than expected texture (313662 bytes): 'GROUNDD'
- Warning: Larger than expected texture (345918 bytes): 'NYA'
- Warning: Larger than expected texture (345918 bytes): 'NYA2'
- Warning: Larger than expected texture (281406 bytes): 'VASA'
- Warning: Larger than expected texture (206142 bytes): 'ZEM'
- Warning: Larger than expected texture (345918 bytes): 'ZX'
- Warning: Larger than expected texture (345918 bytes): 'ZX1'
- Warning: Larger than expected texture (206142 bytes): 'ZZZZ'
- Warning: Larger than expected texture (259902 bytes): '{DDD'
- Warning: Larger than expected texture (345918 bytes): '{DOM'
- Warning: Larger than expected texture (345918 bytes): '{DOM1'
- Warning: Larger than expected texture (324414 bytes): '{FFFF'
- Warning: Larger than expected texture (313662 bytes): '{HOUSE'
- Warning: Larger than expected texture (292158 bytes): '{LKLK'
- Warning: Larger than expected texture (203454 bytes): '{LOLLOP'
- Warning: Larger than expected texture (259902 bytes): '{OOOO'
- Warning: Larger than expected texture (259902 bytes): '{POP'
- Warning: Larger than expected texture (270654 bytes): '{UUU'
- Warning: Larger than expected texture (259902 bytes): '{ZUM'
- Contains 3 used textures, 60.00 percent of map (94 textures in wad)
Texture usage is at 0.16 mb (of 4.00 mb MAX)
0.08 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\Valve\ZHLT\hlbsp.exe
** Parameters: "c:\program files\valve\mymaps\mapa"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Valve\ZHLT\hlbsp.exe "c:\program files\valve\mymaps\mapa"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\program files\valve\mymaps\mapa.prt'
Warning: No entities exist in hull 1, no filling performed for this hull
0.06 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\Valve\ZHLT\hlvis.exe
** Parameters: "c:\program files\valve\mymaps\mapa"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\Valve\ZHLT\hlvis.exe "c:\program files\valve\mymaps\mapa"
34 portalleafs
78 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
average leafs visible: 11
g_visdatasize:249 compressed from 170
0.02 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\Valve\ZHLT\hlrad.exe
** Parameters: "c:\program files\valve\mymaps\mapa"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\Valve\ZHLT\hlrad.exe "c:\program files\valve\mymaps\mapa"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
205 faces
Create Patches : 1159 base patches
0 opaque faces
13859 square feet [1995776.00 square inches]
1 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.50 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 27118 : 27.12k transfers
Indices : 12252 : 11.96k bytes
Data : 108472 : 105.93k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
1.83 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\mymaps\mapa.bsp" "C:\Program Files\Valve\mymaps\mapa.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\mymaps\mapa.pts" "C:\Program Files\Valve\mymaps\mapa.pts"
** Executing...
** Command: C:\PROGRA~1\Valve\hl.exe
** Parameters: +map "mapa" -game cstrike -dev -console +deathmatch 1
