materialPath: C:\SourceSDK\cs\cstrike\materials
Loading c:\sourcesdk_content\cstrike\mapsrc\1313.vmf
"materials/Plaster/plasterwall017a.vtf": cached version doesn't exist
material "models/gibs/woodgibs/woodgibs01" not found
Material not found!: MODELS/GIBS/WOODGIBS/WOODGIBS01
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing c:\sourcesdk_content\cstrike\mapsrc\1313.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalstain011a" not found
material "decals/trashdecal02a" not found
material "decals/decalplaster001a" not found
material "decals/decal_posters001a" not found
Building Physics collision data...
done (0) (224090 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 652 texinfos to 465
Reduced 33 texdatas to 31 (706 bytes to 649)
Writing c:\sourcesdk_content\cstrike\mapsrc\1313.bsp
1 second elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\sourcesdk_content\cstrike\mapsrc\1313.bsp
No vis information, direct lighting only.
2682 faces
61417 square feet [8844069.00 square inches]
0 displacements
0 square feet [0.00 square inches]
12 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.3757 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 17/1024 816/49152 ( 1.7
brushes 645/8192 7740/98304 ( 7.9
brushsides 4332/65536 34656/524288 ( 6.6
planes 1068/65536 21360/1310720 ( 1.6
vertexes 4723/65536 56676/786432 ( 7.2
nodes 1694/65536 54208/2097152 ( 2.6
texinfos 465/12288 33480/884736 ( 3.8
texdata 31/2048 992/65536 ( 1.5
dispinfos 0/0 0/0 ( 0.0
disp_verts 0/0 0/0 ( 0.0
disp_tris 0/0 0/0 ( 0.0
disp_lmsamples 0/0 0/0 ( 0.0
faces 2682/65536 150192/3670016 ( 4.1
hdr faces 0/65536 0/3670016 ( 0.0
origfaces 1702/65536 95312/3670016 ( 2.6
leaves 1712/65536 54784/2097152 ( 2.6
leaffaces 3023/65536 6046/131072 ( 4.6
leafbrushes 1246/65536 2492/131072 ( 1.9
areas 3/256 24/2048 ( 1.2
surfedges 19308/512000 77232/2048000 ( 3.8
edges 11171/256000 44684/1024000 ( 4.4
LDR worldlights 12/8192 1056/720896 ( 0.1
HDR worldlights 0/8192 0/720896 ( 0.0
waterstrips 114/32768 1140/327680 ( 0.3
waterverts 0/65536 0/786432 ( 0.0
waterindices 2034/65536 4068/131072 ( 3.1
cubemapsamples 0/1024 0/16384 ( 0.0
overlays 12/512 4224/180224 ( 2.3
LDR lightdata [variable] 211216/0 ( 0.0
HDR lightdata [variable] 0/0 ( 0.0
visdata [variable] 0/16777216 ( 0.0
entdata [variable] 9873/393216 ( 2.5
LDR leaf ambient 1712/65536 41088/1572864 ( 2.6
HDR leaf ambient 0/65536 0/1572864 ( 0.0
occluders 0/0 0/0 ( 0.0
occluder polygons 0/0 0/0 ( 0.0
occluder vert ind 0/0 0/0 ( 0.0
detail props [variable] 1/12 ( 8.3
static props [variable] 1/1420 ( 0.1
pakfile [variable] 20253/0 ( 0.0
Level flags = 0
Win32 Specific Data:
physics [variable] 224090/4194304 ( 5.3
==== Total Win32 BSP file data space used: 1157704 bytes ====
Total triangle count: 7282
Writing c:\sourcesdk_content\cstrike\mapsrc\1313.bsp
7 seconds elapsed