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Компиляцыя,помогите

Valltix

New member
Apr 26, 2009
8
0
0
Компиляцыя,помогите

Когда откомпилировал карту на ней нету воды,ну и цветность нета:вот что мне пишет

Code:
[QUOTE]
** Executing...
** Command: "d:\games\steam\steamapps\valltix\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\games\steam\steamapps\valltix\counter-strike source\cstrike" "d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix"

Valve Software - vvis.exe (Nov  8 2007)
2 threads
reading d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix.bsp
reading d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix.prt
LoadPortals: couldn't read d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix.prt


** Executing...
** Command: "d:\games\steam\steamapps\valltix\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\games\steam\steamapps\valltix\counter-strike source\cstrike" "d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\games\steam\steamapps\valltix\counter-strike source\cstrike\materials
Loading d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity trigger_multiple (669.00 -9580.00 327.00) leaked!
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/ct*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/ctrt"
Can't load skybox file skybox/ct to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (251969 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1270 texinfos to 705
Reduced 62 texdatas to 34 (3846 bytes to 1708)
Writing d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix.bsp
1 second elapsed

** Executing...
** Command: "d:\games\steam\steamapps\valltix\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "d:\games\steam\steamapps\valltix\counter-strike source\cstrike" "d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file d:\games\steam\steamapps\valltix\sourcesdk\bin\ep1\bin\lights.rad.
Loading d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix.bsp
No vis information, direct lighting only.
7268 faces
2228909 square feet [320962912.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (44)
Build Patch/Sample Hash Table(s).....Done<0.0285 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 108/1024         5184/49152    (10.5%) 
brushes                478/8192         5736/98304    ( 5.8%) 
brushsides            3393/65536       27144/524288   ( 5.2%) 
planes                3104/65536       62080/1310720  ( 4.7%) 
vertexes              8710/65536      104520/786432   (13.3%) 
nodes                 5144/65536      164608/2097152  ( 7.8%) 
texinfos               705/12288       50760/884736   ( 5.7%) 
texdata                 34/2048         1088/65536    ( 1.7%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 7268/65536      407008/3670016  (11.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2232/65536      124992/3670016  ( 3.4%) 
leaves                5253/65536      168096/2097152  ( 8.0%) 
leaffaces             8770/65536       17540/131072   (13.4%) 
leafbrushes           3133/65536        6266/131072   ( 4.8%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            42176/512000     168704/2048000  ( 8.2%) 
edges                21986/256000      87944/1024000  ( 8.6%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            507/32768        5070/327680   ( 1.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          8226/65536       16452/131072   (12.6%) 
cubemapsamples          18/1024          288/16384    ( 1.8%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1793792/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       72612/393216   (18.5%) 
LDR leaf ambient      5253/65536      126072/1572864  ( 8.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      117228/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      251969/4194304  ( 6.0%) 
==== Total Win32 BSP file data space used: 3785355 bytes ====

Total triangle count: 18736
Writing d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix.bsp
46 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix.bsp" "d:\games\steam\steamapps\valltix\counter-strike source\cstrike\maps\mg_multi_mix.bsp"


** Executing...
** Command: "d:\games\steam\steamapps\valltix\counter-strike source\hl2.exe"
** Parameters: -dev -console -allowdebug -game "d:\games\steam\steamapps\valltix\counter-strike source\cstrike" +map "mg_multi_mix"

[/QUOTE]

Помогите решыть ету проблему :(
 
Last edited:

Valltix

New member
Apr 26, 2009
8
0
0
аааа,паника спасибо тебе друг,никода б неподумал что в етом может быть проблема)
 

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