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Компилирование - норм и CS - ошибка

Tmc-Bizon

T
Помогите с компилированием

Сделал нашу "любимую" школу, все стёклышки, двери, лампочки, Run оппа и не хочет, раньше все было совершенно нормально и со светом и с тенями и с остальными феньками...
Во время создания, Я видимо переместил папу с fgd и Хаммер их скинул, ну я ему новые назначил,ето было до завершения мапы...
Парился, парился, в итоге потерял конечный файл, думал, что эо из-за стёкол, дверей и остального - удалил, забыл, что после нажатия кнопки Ран мапа сохраняется... В итого осталпсь только болванка....
Но, даже её он компилировать не хочет, говорит вот что:

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlcsg.exe D:\Гамы\CS_v19\cstrike\maps\LLIkoJIa3

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering D:\Гамы\CS_v19\cstrike\maps\LLIkoJIa3.map
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)
Using WAD File: \гамы\cs_v19\cstrike\ajawad.wad
Using WAD File: \гамы\cs_v19\cstrike\cached.wad
Using WAD File: \гамы\cs_v19\cstrike\chateau.wad
Using WAD File: \гамы\cs_v19\cstrike\cs_747.wad
Using WAD File: \гамы\cs_v19\cstrike\cs_assault.wad
Using WAD File: \гамы\cs_v19\cstrike\cs_bdog.wad
Using WAD File: \гамы\cs_v19\cstrike\cs_cbble.wad
Using WAD File: \гамы\cs_v19\cstrike\cs_dust.wad
Using WAD File: \гамы\cs_v19\cstrike\cs_havana.wad
Using WAD File: \гамы\cs_v19\cstrike\cs_office.wad
Using WAD File: \гамы\cs_v19\cstrike\cstraining.wad
Using WAD File: \гамы\cs_v19\cstrike\cstrike.wad
Using WAD File: \гамы\cs_v19\cstrike\de_airstrip.wad
Using WAD File: \гамы\cs_v19\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\гамы\cs_v19\cstrike\de_aztec.wad] Texture[987:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\гамы\cs_v19\cstrike\de_aztec.wad] Texture[988:THANKS]

Using WAD File: \гамы\cs_v19\cstrike\de_piranesi.wad
Using WAD File: \гамы\cs_v19\cstrike\de_storm.wad
Using WAD File: \гамы\cs_v19\cstrike\de_vertigo.wad
Using WAD File: \гамы\cs_v19\cstrike\decals.wad
Using WAD File: \гамы\cs_v19\cstrike\itsitaly.wad
Using WAD File: \гамы\cs_v19\cstrike\jos.wad
Using WAD File: \гамы\cs_v19\cstrike\n0th1ng.wad
Using WAD File: \гамы\cs_v19\cstrike\pldecal.wad
Using WAD File: \гамы\cs_v19\cstrike\prodigy.wad
Using WAD File: \гамы\cs_v19\cstrike\tempdecal.wad
Using WAD File: \гамы\cs_v19\cstrike\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\гамы\cs_v19\cstrike\torntextures.wad] Texture[1642:TK_STONEWALLHI]

Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\гамы\cs_v19\cstrike\torntextures.wad] Texture[1681:TK_CLAYROOF]

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\гамы\cs_v19\cstrike\torntextures.wad] Texture[1709:{TK_PLANTLG]

Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\гамы\cs_v19\cstrike\torntextures.wad] Texture[1711:{TK_PLANTSM]

Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\гамы\cs_v19\cstrike\torntextures.wad] Texture[1763:TK_TORNMAP]

Using WAD File: \гамы\cs_v19\cstrike\tswad.wad
Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.05 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlbsp.exe D:\Гамы\CS_v19\cstrike\maps\LLIkoJIa3

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity light_environment @ (-1040, 16, 352)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity light_environment @ (-1040, 16, 352)
Warning: === LEAK in hull 2 ===
Entity light_environment @ (-1040, 16, 352)
Warning: === LEAK in hull 3 ===
Entity light_environment @ (-1040, 16, 352)
0.03 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlvis.exe -fast D:\Гамы\CS_v19\cstrike\maps\LLIkoJIa3
>> There was a problem compiling the map.
>> Check the file D:\Гамы\CS_v19\cstrike\maps\LLIkoJIa3.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlrad.exe -extra D:\Гамы\CS_v19\cstrike\maps\LLIkoJIa3
>> There was a problem compiling the map.
>> Check the file D:\Гамы\CS_v19\cstrike\maps\LLIkoJIa3.log for the cause.

----- END hlrad -----

Даже после Удаления всех объектов, кроме одного пола, на котором стоит игрок и лампочки происходит то же самое :mad: :mad: :mad:
 

Skaarj

Супер Модератор
Aug 12, 2004
18,747
Warning: === LEAK in hull 0 ===

карта должна быть замкнута.
У тебя дырка в окружающее пространство имеется.
 

Tmc-Bizon

T
Блин, спасибо ОГРОМНОЕ!!! Зря тока все работу угробил =( :demon:

Думаю тему можно закрыть... :winter4:
 

Tmc-Bizon

T
Компилирование - норм и CS - ошибка

Помогите, пытаюсь скомпилировать модель, все норм, КС пишет - Bad surface extens 5488/0 at position (-1336, 180, 514) Кто может сказать - что ето такое?? Я так понимаю что-то связано с толщиной /0??
Ну или подскажите, где можно выделить объект, ну или даже просто пользоваться координатами?? :(
 
Last edited:

Tmc-Bizon

T
BasePortalVis:
(509.78 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 1345 and 1341:
(-1297.598 745.575 326.000)
(-1289.943 742.837 328.000)
(-1287.188 748.739 328.000)
(-1288.094 749.170 327.752)
(-1294.538 752.133 326.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 1383 and 1384:
(-1259.378 713.251 290.010)
(-1259.409 713.266 290.000)
(-1263.000 715.000 290.000)
(-1263.000 715.000 303.500)

Error: Vismap expansion overflow

----- END hlvis -----
Ещё какая-то хрень, все умерли что-ли, ПОМОГИТЕ!!!
 

Tmc-Bizon

T
BasePortalVis:
(509.78 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 1345 and 1341:
(-1297.598 745.575 326.000)
(-1289.943 742.837 328.000)
(-1287.188 748.739 328.000)
(-1288.094 749.170 327.752)
(-1294.538 752.133 326.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 1383 and 1384:
(-1259.378 713.251 290.010)
(-1259.409 713.266 290.000)
(-1263.000 715.000 290.000)
(-1263.000 715.000 303.500)

Error: Vismap expansion overflow

----- END hlvis -----
А это что такое??
 

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