Карта виснет при запуске
Вот проблема. Когда карта запускаеться на половине загрузки оно виснет. Это произошло после того как я вкинул в карту .rad файл для светящихся текстур.
Вот батник
Название рад-файла
Название мап-файла
Лог компила
Вот проблема. Когда карта запускаеться на половине загрузки оно виснет. Это произошло после того как я вкинул в карту .rad файл для светящихся текстур.
Вот батник
Code:
hlcsg.exe de_crossfire.map
hlbsp.exe de_crossfire.map
hlvis.exe -full de_crossfire.map
hlrad.exe -dscale 1 -extra de_crossfire.map
echo COMPILE END
Название рад-файла
Code:
de_crossfire.rad
Code:
de_crossfire.map
Лог компила
Code:
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe de_crossfire.map
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering de_crossfire.map
CreateBrush:
(4.00 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(2.70 seconds)
Using WAD File: \games\counter-strike 1.6\cstrike\cs_assault.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cstrike.wad
Using WAD File: \games\counter-strike 1.6\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\counter-strike 1.6\cstrike\de_aztec.wad] Texture[167:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\counter-strike 1.6\cstrike\de_aztec.wad] Texture[168:THANKS]
Using WAD File: \games\counter-strike 1.6\cstrike\de_piranesi.wad
Using WAD File: \games\counter-strike 1.6\cstrike\de_storm.wad
Using WAD File: \games\counter-strike 1.6\cstrike\prodigy.wad
Using WAD File: \games\counter-strike 1.6\valve\halflife.wad
Using WAD File: \games\counter-strike 1.6\valve\decals.wad
Using WAD File: \games\counter-strike 1.6\valve\fonts.wad
Using WAD File: \games\counter-strike 1.6\cstrike\jos.wad
Using WAD File: \games\counter-strike 1.6\cstrike\de_vertigo.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cs_dust.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cs_cbble.wad
Using WAD File: \games\counter-strike 1.6\cstrike\tswad.wad
Using WAD File: \games\counter-strike 1.6\cstrike\n0th1ng.wad
Using WAD File: \games\counter-strike 1.6\cstrike\de_airstrip.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cs_havana.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cs_bdog.wad
Using WAD File: \games\counter-strike 1.6\cstrike\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\games\counter-strike 1.6\cstrike\torntextures.wad] Texture[4278:TK_STONEWALLHI]
Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\games\counter-strike 1.6\cstrike\torntextures.wad] Texture[4317:TK_CLAYROOF]
Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\games\counter-strike 1.6\cstrike\torntextures.wad] Texture[4345:{TK_PLANTLG]
Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\games\counter-strike 1.6\cstrike\torntextures.wad] Texture[4347:{TK_PLANTSM]
Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\games\counter-strike 1.6\cstrike\torntextures.wad] Texture[4399:TK_TORNMAP]
added 19 additional animating textures.
Texture usage is at 1.21 mb (of 4.00 mb MAX)
7.88 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe de_crossfire.map
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'de_crossfire.prt'
4.75 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -full de_crossfire.map
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
2051 portalleafs
5995 numportals
BasePortalVis:
(7.27 seconds)
LeafThread:
(396.20 seconds)
average leafs visible: 193
g_visdatasize:227211 compressed from 527107
403.64 seconds elapsed [6m 43s]
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -dscale 1 -extra de_crossfire.map
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
6966 faces
Create Patches : 29978 base patches
0 opaque faces
359546 square feet [51774652.00 square inches]
17 direct lights
BuildFacelights:
(158.48 seconds)
visibility matrix : 53.6 megs
BuildVisLeafs:
(36.08 seconds)
MakeScales:
(54.88 seconds)
SwapTransfers:
(1.13 seconds)
Transfer Lists : 10286302 : 10.29M transfers
Indices : 7634352 : 7.28M bytes
Data : 41145208 : 39.24M bytes
GatherLight:
(1.17 seconds)
FinalLightFace:
(1.17 seconds)
253.59 seconds elapsed [4m 13s]
----- END hlrad -----