MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSrc );
WRITE_BYTE( TE_DLIGHT );
WRITE_COORD( vecSrc.x );
WRITE_COORD( vecSrc.y );
WRITE_COORD( vecSrc.z );
WRITE_BYTE( 30 );
WRITE_BYTE( 128 );
WRITE_BYTE( 128 );
WRITE_BYTE( 0 );
WRITE_BYTE( 2 );
WRITE_BYTE( 10 );
MESSAGE_END();
void CGrenade::Explode( Vector vecSrc, Vector vecAim )
Explode( &tr, DMG_BLAST );