OK! Попробовал компилить хаммером(через Expert): текстуры прошил, зато теперь rad не пашет. Вот ошибка... Да вобщем вот лог:
** Executing...
** Command: Change Directory
** Parameters: "E:\Games\Counter-Strike"
** Executing...
** Command: C:\PROGRA~1\CSMHL1~1\SDK\tools\hlcsg.exe
** Parameters: -wadinclude cs_assault.wad -wadinclude cs_dust.wad -wadinclude cs_office.wad -wadinclude cstrike.wad -wadinclude de_aztec.wad -wadinclude de_storm.wad -wadinclude itsitaly.wad -wadinclude ka_100x100.wad -wadinclude xXx.wad "e:\карты\nnn"
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\CSMHL1~1\SDK\tools\hlcsg.exe -wadinclude cs_assault.wad -wadinclude cs_dust.wad -wadinclude cs_office.wad -wadinclude cstrike.wad -wadinclude de_aztec.wad -wadinclude de_storm.wad -wadinclude itsitaly.wad -wadinclude ka_100x100.wad -wadinclude xXx.wad e:\карты\nnn
Entering e:\карты\nnn.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cs_assault.wad]
[cs_dust.wad]
[cs_office.wad]
[cstrike.wad]
[de_aztec.wad]
[de_storm.wad]
[itsitaly.wad]
[ka_100x100.wad]
[xXx.wad]
3 brushes (totalling 18 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.13 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.34 seconds)
Including Wadfile: \games\counter-strike\cstrike\cstrike.wad
- Contains 2 used textures, 1.82 percent of map (123 textures in wad)
Including Wadfile: \games\counter-strike\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Including Wadfile: \games\counter-strike\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Including Wadfile: \games\counter-strike\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\counter-strike\valve\halflife.wad
- Contains 107 used textures, 97.27 percent of map (3116 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Including Wadfile: \games\counter-strike\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Including Wadfile: \games\counter-strike\cstrike\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Including Wadfile: \games\counter-strike\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Including Wadfile: \games\counter-strike\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Including Wadfile: \games\counter-strike\cstrike\xxx.wad
- Contains 1 used texture, 0.91 percent of map (2 textures in wad)
Including Wadfile: \games\counter-strike\cstrike\maps\ka_100x100.wad
- Contains 0 used textures, 0.00 percent of map (50 textures in wad)
Warning: More than 8 wadfiles are in use. (12)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 24 additional animating textures.
Texture usage is at 1.51 mb (of 4.00 mb MAX)
4.39 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\CSMHL1~1\SDK\tools\hlbsp.exe
** Parameters: "e:\карты\nnn"
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\CSMHL1~1\SDK\tools\hlbsp.exe e:\карты\nnn
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...2645 (0.28 seconds)
BSP generation successful, writing portal file 'e:\карты\nnn.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2294 (0.17 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2023 (0.16 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2360 (0.20 seconds)
3.53 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\CSMHL1~1\SDK\tools\hlvis.exe
** Parameters: -full "e:\карты\nnn"
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\CSMHL1~1\SDK\tools\hlvis.exe -full e:\карты\nnn
1453 portalleafs
4279 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.34 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (68.31 seconds)
average leafs visible: 177
g_visdatasize:105118 compressed from 264446
71.81 seconds elapsed [1m 11s]
----- END hlvis -----
** Executing...
** Command: E:\Games\WORLDC~1\qrad.exe
** Parameters: -chart -extra -dscale 1 -bounce 4 -smooth 100 "e:\карты\nnn"
qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
2 threads
************ ERROR ************
usage: qrad [-dump] [-inc] [-bounce n] [-threads n] [-verbose] [-terse] [-chop n] [-maxchop n] [-scale n] [-ambient red green blue] [-proj file] [-maxlight n] [-threads n] [-lights file] [-gamma n] [-dlight n] [-extra] [-smooth n] [-coring n] [-notexscale] bspfile
** Executing...
** Command: Copy File
** Parameters: "e:\карты\nnn.bsp" "E:\Games\Counter-Strike\cstrike\maps\nnn.bsp"
** Executing...
** Command: Copy File
** Parameters: "e:\карты\nnn.pts" "E:\Games\Counter-Strike\cstrike\maps\nnn.pts"
** Executing...
** Command: E:\Games\COUNTE~3\hl.exe
** Parameters: +map "nnn" -game cstrike -dev -console +deathmatch 1