implementing the WONAPI for usage with NeuWON
I was thinking about branching off the code to implement the WON.NET Protocol and Features.
I want to know if anyone; besides the small community at NeuWON.com, would be interested in the World Opponent Network Feature.
This is what I would like to implement:
I would like to hear what everyone has to say about my proposition.
I recently released The NeuWON Half-Life 1.1.1.3 Client & Server Patch.
Going through the HL Dissassembly was a pain in the ass and patching the game using memory hooks is very tedious and unstable.
My goal for NeuWON Half-Life is to add the features for WON and switch everyone over to the xash3d engine.
I am going to start working on these features tonight and will hopefully have an update for you by the end of the weekend
I was thinking about branching off the code to implement the WON.NET Protocol and Features.
I want to know if anyone; besides the small community at NeuWON.com, would be interested in the World Opponent Network Feature.
This is what I would like to implement:
- Add the Chat Room feature to the Multiplayer Menu
- Integrate BetterWON Authentication into Half-life for Retreiving the User's WONID (perhaps improve upon the original authentication protocol)
- Implement Friend list (for private chats, find the server your friend is playing in)
- Possible anti-cheat (i dont know if this is a feature people want)
- Clan Setup/management Menu
I would like to hear what everyone has to say about my proposition.
I recently released The NeuWON Half-Life 1.1.1.3 Client & Server Patch.
Going through the HL Dissassembly was a pain in the ass and patching the game using memory hooks is very tedious and unstable.
My goal for NeuWON Half-Life is to add the features for WON and switch everyone over to the xash3d engine.
I am going to start working on these features tonight and will hopefully have an update for you by the end of the weekend