Test.CSM.Dev

[HL2:EP1] ошибка при компиляции карты

вылетает ошибка при компиляции карты для EP1.

пробовал ошибки искать комбинацией ALT+P, но пишет что ошибок нет, однако вылетает окошечко с ошибкой при компиляции. Помогите пожалуйста. Ниже сама ошибка и лог



Code:
materialPath: c:\program files\steam\steamapps\лалала\half-life 2 episode one\episodic\materials 
 Loading C:\Program Files\Steam\steamapps\лалала\sourcesdk_content\hl2mp\mapsrc\a2s_town2.vmf  fixing up env_cubemap materials on brush sides...  0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
Processing areas...done (0)  Building Faces...done (0)  Chop Details...done (0)  Find Visible Detail Sides...  Merged 22 detail faces...done (0)  
Merging details...done (0)  FixTjuncs...  PruneNodes...  WriteBSP...  done (0)  writing 
C:\Program Files\Steam\steamapps\slavig69\sourcesdk_content\hl2mp\mapsrc\a2s_town2.prt...done (0) 
Creating default cubemaps for env_cubemap using skybox materials:  skybox/sky_day03_06*.vmt  Run buildcubemaps in the engine to get the correct cube maps.    No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt" 
Can't load skybox file skybox/sky_day03_06 to build the default cubemap!  Finding displacement neighbors...  Finding lightmap sample positions...  
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10  
Building Physics collision data...  done (0) (75725 bytes) 
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10  
Compacting texture/material tables...  
Reduced 384 texinfos to 256  
Reduced 66 texdatas to 56 (1938 bytes to 1508)  Writing C:\Program Files\Steam\steamapps\лалала\sourcesdk_content\hl2mp\mapsrc\a2s_town2.bsp  9 seconds elapsed        [Reading texlights from 'lights.rad']  [48 texlights parsed from 'lights.rad']  
Loading c:\program files\steam\steamapps\лалала\sourcesdk_content\hl2mp\mapsrc\a2s_town2.bsp  No vis information, direct lighting only.  1430 faces  642849 square feet [92570288.00 square inches]  7 displacements  14112 square feet [2032207.00 square inches]  2 direct lights 
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....
Done<0.0496 sec>  0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done  0 of 0 (0% of) surface lights went in leaf ambient cubes.  ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10  Ready ====    Total triangle count: 3897 
 Writing c:\program files\steam\steamapps\лалала\sourcesdk_content\hl2mp\mapsrc\a2s_town2.bsp
  2 minutes, 30 seconds elapsed