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Help with bsp2map please

DustmaN

Я
Jul 6, 2004
6,525
1
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damn, I bet on Albiceleste winning 2:0, and it was 2:1, just one goal to break my perfect record of precise predictions (= At least the winning strike was a beauty and the tension was high.
 

KnifeMan

New member
Jun 20, 2006
73
0
0
2 newpunk:

wow thanks, i apriciatte that

Hey i have a question, when i have a leak (the vhe tell me in the .log) how can i find it? with out serach, for example look this:


Warning: === LEAK in hull 0 ===
Entity light @ ( 964,-736,-362)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

6.11 seconds elapsed

how can i find it with that numbers? understend?

[ADDED=KnifeMan]1151287184[/ADDED]
oh sorry, i already resolv the problem :D i just eliminate the entity light, it was out of the sky ..
 
Last edited:

KnifeMan

New member
Jun 20, 2006
73
0
0
People, where can do i find de_nuke.rmf ??

Thanks

Edit: sorry about double post =(
 
Last edited:

KnifeMan

New member
Jun 20, 2006
73
0
0
2 S.T.A.L.K.E.R.:

ok, i will try :) another question please :$

What is the nuke's wad? i mean, for example: de_dust2 use cs_dust.wad right? and what about nuke?

i hope you understend me o_O
Thanks, grettings
 

KnifeMan

New member
Jun 20, 2006
73
0
0
damm, i cant fix the de_nuke.map .. it have a lot of bugs =/ and lost solids, its just too work, no one have the rmf? and what about assault?

Thankz
 

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