[GoldSrc] Не компилируется модель
В общем решил конвертировать модель игрока для голдсорса(с анимациями конечно) но при компиляции, что милкшейп что гуй студио мдл умирают...
Оффтоп
Знающих просьба помочь)
Т.к сообщение не влезло все вторая часть во втором посте.
[ADDED=loKkdoKk]1316270904[/ADDED]
Оффтоп
В общем решил конвертировать модель игрока для голдсорса(с анимациями конечно) но при компиляции, что милкшейп что гуй студио мдл умирают...
Оффтоп
// Pathdata
$modelname "C:\Users\loKkdoKk\Desktop\PORTMODELS\skirmisher\skirmisher.mdl"
$cd "C:\Users\loKkdoKk\Desktop\PORTMODELS\skirmisher"
$cdtexture "C:\Users\loKkdoKk\Desktop\PORTMODELS\skirmisher"
// Modelsettings
$bodygroup body
{
studio "skirmisher01"
studio "skirmisher02"
studio "lod1_skirmisher"
studio "lod2_skirmisher"
studio "lod3_skirmisher"
studio "lod4_skirmisher"
}
// Animations
$sequence "2hsword_specialattack" "2hsword_specialattack" fps 30
$sequence "a_2haxe_draw" "a_2haxe_draw" fps 30
$sequence "a_2haxe_holster" "a_2haxe_holster" fps 30
$sequence "a_2haxe_stun" "a_2haxe_stun" fps 30
$sequence "a_2haxe_stun_short" "a_2haxe_stun_short" fps 30
$sequence "a_2hsword_draw" "a_2hsword_draw" fps 30
$sequence "a_2hsword_holster" "a_2hsword_holster" fps 30
$sequence "a_2hsword_stun" "a_2hsword_stun" fps 30
$sequence "a_2hsword_stun_short" "a_2hsword_stun_short" fps 30
$sequence "a_aim_2haxe_down_center" "a_aim_2haxe_down_center" fps 30
$sequence "a_aim_2haxe_down_left" "a_aim_2haxe_down_left" fps 30
$sequence "a_aim_2haxe_down_right" "a_aim_2haxe_down_right" fps 30
$sequence "a_aim_2haxe_mid_center" "a_aim_2haxe_mid_center" fps 30
$sequence "a_aim_2haxe_mid_left" "a_aim_2haxe_mid_left" fps 30
$sequence "a_aim_2haxe_mid_right" "a_aim_2haxe_mid_right" fps 30
$sequence "a_aim_2haxe_up_center" "a_aim_2haxe_up_center" fps 30
$sequence "a_aim_2haxe_up_left" "a_aim_2haxe_up_left" fps 30
$sequence "a_aim_2haxe_up_right" "a_aim_2haxe_up_right" fps 30
$sequence "a_aim_2hsword_down_center" "a_aim_2hsword_down_center" fps 30
$sequence "a_aim_2hsword_down_left" "a_aim_2hsword_down_left" fps 30
$sequence "a_aim_2hsword_down_right" "a_aim_2hsword_down_right" fps 30
$sequence "a_aim_2hsword_mid_center" "a_aim_2hsword_mid_center" fps 30
$sequence "a_aim_2hsword_mid_left" "a_aim_2hsword_mid_left" fps 30
$sequence "a_aim_2hsword_mid_right" "a_aim_2hsword_mid_right" fps 30
$sequence "a_aim_2hsword_up_center" "a_aim_2hsword_up_center" fps 30
$sequence "a_aim_2hsword_up_left" "a_aim_2hsword_up_left" fps 30
$sequence "a_aim_2hsword_up_right" "a_aim_2hsword_up_right" fps 30
$sequence "a_aim_bigaxe_down_center" "a_aim_bigaxe_down_center" fps 30
$sequence "a_aim_bigaxe_down_left" "a_aim_bigaxe_down_left" fps 30
$sequence "a_aim_bigaxe_down_right" "a_aim_bigaxe_down_right" fps 30
$sequence "a_aim_bigaxe_mid_center" "a_aim_bigaxe_mid_center" fps 30
$sequence "a_aim_bigaxe_mid_left" "a_aim_bigaxe_mid_left" fps 30
$sequence "a_aim_bigaxe_mid_right" "a_aim_bigaxe_mid_right" fps 30
$sequence "a_aim_bigaxe_up_center" "a_aim_bigaxe_up_center" fps 30
$sequence "a_aim_bigaxe_up_left" "a_aim_bigaxe_up_left" fps 30
$sequence "a_aim_bigaxe_up_right" "a_aim_bigaxe_up_right" fps 30
$sequence "a_aim_blunderbus_down_center" "a_aim_blunderbus_down_center" fps 30
$sequence "a_aim_blunderbus_down_left" "a_aim_blunderbus_down_left" fps 30
$sequence "a_aim_blunderbus_down_right" "a_aim_blunderbus_down_right" fps 30
$sequence "a_aim_blunderbus_mid_center" "a_aim_blunderbus_mid_center" fps 30
$sequence "a_aim_blunderbus_mid_left" "a_aim_blunderbus_mid_left" fps 30
$sequence "a_aim_blunderbus_mid_right" "a_aim_blunderbus_mid_right" fps 30
$sequence "a_aim_blunderbus_up_center" "a_aim_blunderbus_up_center" fps 30
$sequence "a_aim_blunderbus_up_left" "a_aim_blunderbus_up_left" fps 30
$sequence "a_aim_blunderbus_up_right" "a_aim_blunderbus_up_right" fps 30
$sequence "a_aim_bow_down_center" "a_aim_bow_down_center" fps 30
$sequence "a_aim_bow_down_left" "a_aim_bow_down_left" fps 30
$sequence "a_aim_bow_down_right" "a_aim_bow_down_right" fps 30
$sequence "a_aim_bow_mid_center" "a_aim_bow_mid_center" fps 30
$sequence "a_aim_bow_mid_left" "a_aim_bow_mid_left" fps 30
$sequence "a_aim_bow_mid_right" "a_aim_bow_mid_right" fps 30
$sequence "a_aim_bow_up_center" "a_aim_bow_up_center" fps 30
$sequence "a_aim_bow_up_left" "a_aim_bow_up_left" fps 30
$sequence "a_aim_bow_up_right" "a_aim_bow_up_right" fps 30
$sequence "a_aim_chest_down_center" "a_aim_chest_down_center" fps 30
$sequence "a_aim_chest_down_left" "a_aim_chest_down_left" fps 30
$sequence "a_aim_chest_down_right" "a_aim_chest_down_right" fps 30
$sequence "a_aim_chest_mid_center" "a_aim_chest_mid_center" fps 30
$sequence "a_aim_chest_mid_left" "a_aim_chest_mid_left" fps 30
$sequence "a_aim_chest_mid_right" "a_aim_chest_mid_right" fps 30
$sequence "a_aim_chest_up_center" "a_aim_chest_up_center" fps 30
$sequence "a_aim_chest_up_left" "a_aim_chest_up_left" fps 30
$sequence "a_aim_chest_up_right" "a_aim_chest_up_right" fps 30
$sequence "a_aim_crossbow_down_center" "a_aim_crossbow_down_center" fps 30
$sequence "a_aim_crossbow_down_left" "a_aim_crossbow_down_left" fps 30
$sequence "a_aim_crossbow_down_right" "a_aim_crossbow_down_right" fps 30
$sequence "a_aim_crossbow_mid_center" "a_aim_crossbow_mid_center" fps 30
$sequence "a_aim_crossbow_mid_left" "a_aim_crossbow_mid_left" fps 30
$sequence "a_aim_crossbow_mid_right" "a_aim_crossbow_mid_right" fps 30
$sequence "a_aim_crossbow_up_center" "a_aim_crossbow_up_center" fps 30
$sequence "a_aim_crossbow_up_left" "a_aim_crossbow_up_left" fps 30
$sequence "a_aim_crossbow_up_right" "a_aim_crossbow_up_right" fps 30
$sequence "a_aim_cutlass_down_center" "a_aim_cutlass_down_center" fps 30
$sequence "a_aim_cutlass_down_left" "a_aim_cutlass_down_left" fps 30
$sequence "a_aim_cutlass_down_right" "a_aim_cutlass_down_right" fps 30
$sequence "a_aim_cutlass_mid_center" "a_aim_cutlass_mid_center" fps 30
$sequence "a_aim_cutlass_mid_left" "a_aim_cutlass_mid_left" fps 30
$sequence "a_aim_cutlass_mid_right" "a_aim_cutlass_mid_right" fps 30
$sequence "a_aim_cutlass_up_center" "a_aim_cutlass_up_center" fps 30
$sequence "a_aim_cutlass_up_left" "a_aim_cutlass_up_left" fps 30
$sequence "a_aim_cutlass_up_right" "a_aim_cutlass_up_right" fps 30
$sequence "a_aim_javelin_down_center" "a_aim_javelin_down_center" fps 30
$sequence "a_aim_javelin_down_left" "a_aim_javelin_down_left" fps 30
$sequence "a_aim_javelin_down_right" "a_aim_javelin_down_right" fps 30
$sequence "a_aim_javelin_mid_center" "a_aim_javelin_mid_center" fps 30
$sequence "a_aim_javelin_mid_left" "a_aim_javelin_mid_left" fps 30
$sequence "a_aim_javelin_mid_right" "a_aim_javelin_mid_right" fps 30
$sequence "a_aim_javelin_up_center" "a_aim_javelin_up_center" fps 30
$sequence "a_aim_javelin_up_left" "a_aim_javelin_up_left" fps 30
$sequence "a_aim_javelin_up_right" "a_aim_javelin_up_right" fps 30
$sequence "a_aim_keg_down_center" "a_aim_keg_down_center" fps 30
$sequence "a_aim_keg_down_left" "a_aim_keg_down_left" fps 30
$sequence "a_aim_keg_down_right" "a_aim_keg_down_right" fps 30
$sequence "a_aim_keg_mid_center" "a_aim_keg_mid_center" fps 30
$sequence "a_aim_keg_mid_left" "a_aim_keg_mid_left" fps 30
$sequence "a_aim_keg_mid_right" "a_aim_keg_mid_right" fps 30
$sequence "a_aim_keg_up_center" "a_aim_keg_up_center" fps 30
$sequence "a_aim_keg_up_left" "a_aim_keg_up_left" fps 30
$sequence "a_aim_keg_up_right" "a_aim_keg_up_right" fps 30
$sequence "a_aim_parrot_down_center" "a_aim_parrot_down_center" fps 30
$sequence "a_aim_parrot_down_left" "a_aim_parrot_down_left" fps 30
$sequence "a_aim_parrot_mid_right" "a_aim_parrot_mid_right" fps 30
$sequence "a_aim_parrot_up_center" "a_aim_parrot_up_center" fps 30
$sequence "a_aim_parrot_up_left" "a_aim_parrot_up_left" fps 30
$sequence "a_aim_parrot_up_right" "a_aim_parrot_up_right" fps 30
$sequence "a_aim_pistol_down_center" "a_aim_pistol_down_center" fps 30
$sequence "a_aim_pistol_down_left" "a_aim_pistol_down_left" fps 30
$sequence "a_aim_pistol_down_right" "a_aim_pistol_down_right" fps 30
$sequence "a_aim_pistol_mid_center" "a_aim_pistol_mid_center" fps 30
$sequence "a_aim_pistol_mid_left" "a_aim_pistol_mid_left" fps 30
$sequence "a_aim_pistol_mid_right" "a_aim_pistol_mid_right" fps 30
$sequence "a_aim_pistol_up_center" "a_aim_pistol_up_center" fps 30
$sequence "a_aim_pistol_up_left" "a_aim_pistol_up_left" fps 30
$sequence "a_aim_pistol_up_right" "a_aim_pistol_up_right" fps 30
$sequence "a_aim_snipercrossbow_down_center" "a_aim_snipercrossbow_down_center" fps 30
$sequence "a_aim_snipercrossbow_down_left" "a_aim_snipercrossbow_down_left" fps 30
$sequence "a_aim_snipercrossbow_down_right" "a_aim_snipercrossbow_down_right" fps 30
$sequence "a_aim_snipercrossbow_mid_center" "a_aim_snipercrossbow_mid_center" fps 30
$sequence "a_aim_snipercrossbow_mid_left" "a_aim_snipercrossbow_mid_left" fps 30
$sequence "a_aim_snipercrossbow_mid_right" "a_aim_snipercrossbow_mid_right" fps 30
$sequence "a_aim_snipercrossbow_up_center" "a_aim_snipercrossbow_up_center" fps 30
$sequence "a_aim_snipercrossbow_up_left" "a_aim_snipercrossbow_up_left" fps 30
$sequence "a_aim_snipercrossbow_up_right" "a_aim_snipercrossbow_up_right" fps 30
$sequence "a_aim_spear_down_center" "a_aim_spear_down_center" fps 30
$sequence "a_aim_spear_down_left" "a_aim_spear_down_left" fps 30
$sequence "a_aim_spear_down_right" "a_aim_spear_down_right" fps 30
$sequence "a_aim_spear_mid_center" "a_aim_spear_mid_center" fps 30
$sequence "a_aim_spear_mid_left" "a_aim_spear_mid_left" fps 30
$sequence "a_aim_spear_mid_right" "a_aim_spear_mid_right" fps 30
$sequence "a_aim_spear_up_center" "a_aim_spear_up_center" fps 30
$sequence "a_aim_spear_up_left" "a_aim_spear_up_left" fps 30
$sequence "a_aim_spear_up_right" "a_aim_spear_up_right" fps 30
$sequence "a_aim_swordaxe_down_center" "a_aim_swordaxe_down_center" fps 30
$sequence "a_aim_swordaxe_down_left" "a_aim_swordaxe_down_left" fps 30
$sequence "a_aim_swordaxe_down_right" "a_aim_swordaxe_down_right" fps 30
$sequence "a_aim_swordaxe_mid_center" "a_aim_swordaxe_mid_center" fps 30
$sequence "a_aim_swordaxe_mid_left" "a_aim_swordaxe_mid_left" fps 30
$sequence "a_aim_swordaxe_mid_right" "a_aim_swordaxe_mid_right" fps 30
$sequence "a_aim_swordaxe_up_center" "a_aim_swordaxe_up_center" fps 30
$sequence "a_aim_swordaxe_up_left" "a_aim_swordaxe_up_left" fps 30
$sequence "a_aim_swordaxe_up_right" "a_aim_swordaxe_up_right" fps 30
$sequence "a_aim_swordshield_down_center" "a_aim_swordshield_down_center" fps 30
$sequence "a_aim_swordshield_down_left" "a_aim_swordshield_down_left" fps 30
$sequence "a_aim_swordshield_down_right" "a_aim_swordshield_down_right" fps 30
$sequence "a_aim_swordshield_mid_center" "a_aim_swordshield_mid_center" fps 30
$sequence "a_aim_swordshield_mid_left" "a_aim_swordshield_mid_left" fps 30
$sequence "a_aim_swordshield_mid_right" "a_aim_swordshield_mid_right" fps 30
$sequence "a_aim_swordshield_up_center" "a_aim_swordshield_up_center" fps 30
$sequence "a_aim_swordshield_up_left" "a_aim_swordshield_up_left" fps 30
$sequence "a_aim_swordshield_up_right" "a_aim_swordshield_up_right" fps 30
$sequence "a_aim_throwingaxe_down_center" "a_aim_throwingaxe_down_center" fps 30
$sequence "a_aim_throwingaxe_down_left" "a_aim_throwingaxe_down_left" fps 30
$sequence "a_aim_throwingaxe_down_right" "a_aim_throwingaxe_down_right" fps 30
$sequence "a_aim_throwingaxe_mid_center" "a_aim_throwingaxe_mid_center" fps 30
$sequence "a_aim_throwingaxe_mid_left" "a_aim_throwingaxe_mid_left" fps 30
$sequence "a_aim_throwingaxe_mid_right" "a_aim_throwingaxe_mid_right" fps 30
$sequence "a_aim_throwingaxe_up_center" "a_aim_throwingaxe_up_center" fps 30
$sequence "a_aim_throwingaxe_up_left" "a_aim_throwingaxe_up_left" fps 30
$sequence "a_aim_throwingaxe_up_right" "a_aim_throwingaxe_up_right" fps 30
$sequence "a_aim_vikingshield_down_center" "a_aim_vikingshield_down_center" fps 30
$sequence "a_aim_vikingshield_down_left" "a_aim_vikingshield_down_left" fps 30
$sequence "a_aim_vikingshield_down_right" "a_aim_vikingshield_down_right" fps 30
$sequence "a_aim_vikingshield_mid_center" "a_aim_vikingshield_mid_center" fps 30
$sequence "a_aim_vikingshield_mid_left" "a_aim_vikingshield_mid_left" fps 30
$sequence "a_aim_vikingshield_mid_right" "a_aim_vikingshield_mid_right" fps 30
$sequence "a_aim_vikingshield_up_center" "a_aim_vikingshield_up_center" fps 30
$sequence "a_aim_vikingshield_up_left" "a_aim_vikingshield_up_left" fps 30
$sequence "a_aim_vikingshield_up_right" "a_aim_vikingshield_up_right" fps 30
$sequence "a_berserk_bigaxe" "a_berserk_bigaxe" fps 30
$sequence "a_berserk_swordaxe" "a_berserk_swordaxe" fps 30
$sequence "a_bigaxe_draw" "a_bigaxe_draw" fps 30
$sequence "a_bigaxe_holster" "a_bigaxe_holster" fps 30
$sequence "a_bigaxe_stun" "a_bigaxe_stun" fps 30
$sequence "a_bigaxe_stun_short" "a_bigaxe_stun_short" fps 30
$sequence "a_blockatk_back_2haxe" "a_blockatk_back_2haxe" fps 30
$sequence "a_blockatk_back_2hsword" "a_blockatk_back_2hsword" fps 30
$sequence "a_blockatk_back_bigaxe" "a_blockatk_back_bigaxe" fps 30
$sequence "a_blockatk_back_spear" "a_blockatk_back_spear" fps 30
$sequence "a_blockatk_back_swordaxe" "a_blockatk_back_swordaxe" fps 30
$sequence "a_blockatk_forward_2haxe" "a_blockatk_forward_2haxe" fps 30
$sequence "a_blockatk_forward_2hsword" "a_blockatk_forward_2hsword" fps 30
$sequence "a_blockatk_forward_bigaxe" "a_blockatk_forward_bigaxe" fps 30
$sequence "a_blockatk_forward_cutlass" "a_blockatk_forward_cutlass" fps 30
$sequence "a_blockatk_forward_spear" "a_blockatk_forward_spear" fps 30
$sequence "a_blockatk_forward_swordaxe" "a_blockatk_forward_swordaxe" fps 30
$sequence "a_blockatk_left_2haxe" "a_blockatk_left_2haxe" fps 30
$sequence "a_blockatk_left_2hsword" "a_blockatk_left_2hsword" fps 30
$sequence "a_blockatk_left_bigaxe" "a_blockatk_left_bigaxe" fps 30
$sequence "a_blockatk_left_cutlass" "a_blockatk_left_cutlass" fps 30
$sequence "a_blockatk_left_spear" "a_blockatk_left_spear" fps 30
$sequence "a_blockatk_left_swordaxe" "a_blockatk_left_swordaxe" fps 30
$sequence "a_blockatk_right_2haxe" "a_blockatk_right_2haxe" fps 30
$sequence "a_blockatk_right_2hsword" "a_blockatk_right_2hsword" fps 30
$sequence "a_blockatk_right_bigaxe" "a_blockatk_right_bigaxe" fps 30
$sequence "a_blockatk_right_cutlass" "a_blockatk_right_cutlass" fps 30
$sequence "a_blockatk_right_spear" "a_blockatk_right_spear" fps 30
$sequence "a_blockatk_right_swordaxe" "a_blockatk_right_swordaxe" fps 30
$sequence "a_blockin_back_2haxe" "a_blockin_back_2haxe" fps 30
$sequence "a_blockin_back_2hsword" "a_blockin_back_2hsword" fps 30
$sequence "a_blockin_back_bigaxe" "a_blockin_back_bigaxe" fps 30
$sequence "a_blockin_back_cutlass" "a_blockin_back_cutlass" fps 30
$sequence "a_blockin_back_spear" "a_blockin_back_spear" fps 30
$sequence "cwalk_bow_mod" "cwalk_bow_mod" fps 0 scale 0
$sequence "cwalk_bow2_mod" "cwalk_bow2_mod" fps 0 scale 0
$sequence "cwalk_chest_mod" "cwalk_chest_mod" fps 0 scale 0
$sequence "cwalk_crossbow_mod" "cwalk_crossbow_mod" fps 0 scale 0
$sequence "cwalk_crossbow_sniper_mod" "cwalk_crossbow_sniper_mod" fps 0 scale 0
$sequence "cwalk_crossbow2_mod" "cwalk_crossbow2_mod" fps 0 scale 0
$sequence "cwalk_cutlass_mod" "cwalk_cutlass_mod" fps 0 scale 0
$sequence "cwalk_flintlock_mod" "cwalk_flintlock_mod" fps 0 scale 0
$sequence "cwalk_javelin_mod" "cwalk_javelin_mod" fps 0 scale 0
$sequence "cwalk_keg_mod" "cwalk_keg_mod" fps 0 scale 0
$sequence "cwalk_parrot_mod" "cwalk_parrot_mod" fps 0 scale 0
$sequence "cwalk_parrot2_mod" "cwalk_parrot2_mod" fps 0 scale 0
$sequence "cwalk_spear_mod" "cwalk_spear_mod" fps 0 scale 0
$sequence "cwalk_swordaxe_mod" "cwalk_swordaxe_mod" fps 0 scale 0
$sequence "cwalk_swordshield_mod" "cwalk_swordshield_mod" fps 0 scale 0
$sequence "cwalk_throwingaxe_mod" "cwalk_throwingaxe_mod" fps 0 scale 0
$sequence "cwalk_vikingshield_mod" "cwalk_vikingshield_mod" fps 0 scale 0
$sequence "idle_2haxe_mod" "idle_2haxe_mod" fps 0 scale 0
$sequence "idle_2hsword_mod" "idle_2hsword_mod" fps 0 scale 0
$sequence "idle_bigaxe_mod" "idle_bigaxe_mod" fps 0 scale 0
$sequence "idle_blunderbus_mod" "idle_blunderbus_mod" fps 0 scale 0
$sequence "idle_blunderbus2_mod" "idle_blunderbus2_mod" fps 0 scale 0
$sequence "idle_bow_mod" "idle_bow_mod" fps 0 scale 0
$sequence "idle_bow2_mod" "idle_bow2_mod" fps 0 scale 0
$sequence "idle_chest_mod" "idle_chest_mod" fps 0 scale 0
$sequence "idle_crossbow_mod" "idle_crossbow_mod" fps 0 scale 0
$sequence "idle_crossbow_sniper_mod" "idle_crossbow_sniper_mod" fps 0 scale 0
$sequence "idle_crossbow2_mod" "idle_crossbow2_mod" fps 0 scale 0
$sequence "idle_cutlass_mod" "idle_cutlass_mod" fps 0 scale 0
$sequence "idle_flintlock" "idle_flintlock" fps 0 scale 0
$sequence "idle_javelin_mod" "idle_javelin_mod" fps 0 scale 0
$sequence "idle_keg_mod" "idle_keg_mod" fps 0 scale 0
$sequence "idle_parrot_mod" "idle_parrot_mod" fps 0 scale 0
$sequence "idle_parrot2_mod" "idle_parrot2_mod" fps 0 scale 0
$sequence "Idle_Shoot_Keg" "Idle_Shoot_Keg" fps 0 scale 0
$sequence "Idle_Shoot_Keg2" "Idle_Shoot_Keg2" fps 0 scale 0
$sequence "idle_spear_mod" "idle_spear_mod" fps 0 scale 0
Знающих просьба помочь)
Т.к сообщение не влезло все вторая часть во втором посте.
[ADDED=loKkdoKk]1316270904[/ADDED]
Оффтоп
$sequence "idle_swordaxe_mod" "idle_swordaxe_mod" fps 0 scale 0
$sequence "idle_swordshield_mod" "idle_swordshield_mod" fps 0 scale 0
$sequence "idle_throwingaxe_mod" "idle_throwingaxe_mod" fps 0 scale 0
$sequence "Idle_Upper_swordaxe" "Idle_Upper_swordaxe" fps 0 scale 0
$sequence "idle_vikingshield_mod" "idle_vikingshield_mod" fps 0 scale 0
$sequence "idleblah" "idleblah" fps 0 scale 0
$sequence "javelin_draw" "javelin_draw" fps 0 scale 0
$sequence "javelin_holster" "javelin_holster" fps 0 scale 0
$sequence "jump_2haxe" "jump_2haxe" fps 0 scale 0
$sequence "jump_2hsword" "jump_2hsword" fps 0 scale 0
$sequence "jump_bigaxe" "jump_bigaxe" fps 0 scale 0
$sequence "jump_blunderbus" "jump_blunderbus" fps 0 scale 0
$sequence "jump_blunderbus2" "jump_blunderbus2" fps 0 scale 0
$sequence "jump_bow" "jump_bow" fps 0 scale 0
$sequence "jump_bow2" "jump_bow2" fps 0 scale 0
$sequence "jump_chest" "jump_chest" fps 0 scale 0
$sequence "jump_crossbow" "jump_crossbow" fps 0 scale 0
$sequence "jump_crossbow_sniper" "jump_crossbow_sniper" fps 0 scale 0
$sequence "jump_crossbow2" "jump_crossbow2" fps 0 scale 0
$sequence "jump_cutlass" "jump_cutlass" fps 0 scale 0
$sequence "jump_flintlock" "jump_flintlock" fps 0 scale 0
$sequence "jump_javelin" "jump_javelin" fps 0 scale 0
$sequence "jump_keg" "jump_keg" fps 0 scale 0
$sequence "jump_parrot" "jump_parrot" fps 0 scale 0
$sequence "jump_parrot2" "jump_parrot2" fps 0 scale 0
$sequence "jump_spear" "jump_spear" fps 0 scale 0
$sequence "jump_swordaxe" "jump_swordaxe" fps 0 scale 0
$sequence "jump_swordshield" "jump_swordshield" fps 0 scale 0
$sequence "jump_throwingaxe" "jump_throwingaxe" fps 0 scale 0
$sequence "jump_vikingshield" "jump_vikingshield" fps 0 scale 0
$sequence "mdldecompiler_delta" "mdldecompiler_delta" fps 0 scale 0
$sequence "ragdoll" "ragdoll" fps 0 scale 0
$sequence "reference" "reference" fps 0 scale 0
$sequence "run_2haxe_mod" "run_2haxe_mod" fps 0 scale 0
$sequence "run_2hsword_mod" "run_2hsword_mod" fps 0 scale 0
$sequence "run_bigaxe_mod" "run_bigaxe_mod" fps 0 scale 0
$sequence "run_blunderbus_mod" "run_blunderbus_mod" fps 0 scale 0
$sequence "run_blunderbus2_mod" "run_blunderbus2_mod" fps 0 scale 0
$sequence "run_bow_mod" "run_bow_mod" fps 0 scale 0
$sequence "run_bow2_mod" "run_bow2_mod" fps 0 scale 0
$sequence "run_chest_mod" "run_chest_mod" fps 0 scale 0
$sequence "run_crossbow_mod" "run_crossbow_mod" fps 0 scale 0
$sequence "run_crossbow_sniper_mod" "run_crossbow_sniper_mod" fps 0 scale 0
$sequence "run_crossbow2_mod" "run_crossbow2_mod" fps 0 scale 0
$sequence "run_cutlass_mod" "run_cutlass_mod" fps 0 scale 0
$sequence "run_flintlock_mod" "run_flintlock_mod" fps 0 scale 0
$sequence "run_javelin_mod" "run_javelin_mod" fps 0 scale 0
$sequence "run_keg_mod" "run_keg_mod" fps 0 scale 0
$sequence "run_parrot_mod" "run_parrot_mod" fps 0 scale 0
$sequence "run_parrot2_mod" "run_parrot2_mod" fps 0 scale 0
$sequence "run_spear_mod" "run_spear_mod" fps 0 scale 0
$sequence "run_swordaxe_mod" "run_swordaxe_mod" fps 0 scale 0
$sequence "run_swordshield_mod" "run_swordshield_mod" fps 0 scale 0
$sequence "run_throwingaxe_mod" "run_throwingaxe_mod" fps 0 scale 0
$sequence "run_vikingshield_mod" "run_vikingshield_mod" fps 0 scale 0
$sequence "Shoot_blunderbus_layer" "Shoot_blunderbus_layer" fps 0 scale 0
$sequence "Shoot_flintlock_layer" "Shoot_flintlock_layer" fps 0 scale 0
$sequence "shoot_Keg" "shoot_Keg" fps 0 scale 0
$sequence "shoot_Keg2" "shoot_Keg2" fps 0 scale 0
$sequence "spear_draw" "spear_draw" fps 0 scale 0
$sequence "spear_holster" "spear_holster" fps 0 scale 0
$sequence "spear_specialattack" "spear_specialattack" fps 0 scale 0
$sequence "spear_specialattack_start" "spear_specialattack_start" fps 0 scale 0
$sequence "swordaxe_chop1_e_layer" "swordaxe_chop1_e_layer" fps 0 scale 0
$sequence "swordaxe_chop1_layer" "swordaxe_chop1_layer" fps 0 scale 0
$sequence "swordaxe_chop1_w_layer" "swordaxe_chop1_w_layer" fps 0 scale 0
$sequence "swordaxe_chop2_e_layer" "swordaxe_chop2_e_layer" fps 0 scale 0
$sequence "swordaxe_chop2_layer" "swordaxe_chop2_layer" fps 0 scale 0
$sequence "swordaxe_chop2_w_layer" "swordaxe_chop2_w_layer" fps 0 scale 0
$sequence "swordaxe_chop3_e_layer" "swordaxe_chop3_e_layer" fps 0 scale 0
$sequence "swordaxe_chop3_layer" "swordaxe_chop3_layer" fps 0 scale 0
$sequence "swordaxe_chop3_w_layer" "swordaxe_chop3_w_layer" fps 0 scale 0
$sequence "swordshield_shieldbash_layer" "swordshield_shieldbash_layer" fps 0 scale 0
$sequence "swordshield_shieldbash_layer2" "swordshield_shieldbash_layer2" fps 0 scale 0
$sequence "vikingshield_specialattack" "vikingshield_specialattack" fps 0 scale 0
$sequence "walk_2haxe_mod" "walk_2haxe_mod" fps 0 scale 0
$sequence "walk_2hsword_mod" "walk_2hsword_mod" fps 0 scale 0
$sequence "walk_bigaxe_mod" "walk_bigaxe_mod" fps 0 scale 0
$sequence "walk_blunderbus_mod" "walk_blunderbus_mod" fps 0 scale 0
$sequence "walk_blunderbus2_mod" "walk_blunderbus2_mod" fps 0 scale 0
$sequence "walk_bow_mod" "walk_bow_mod" fps 0 scale 0
$sequence "walk_bow2_mod" "walk_bow2_mod" fps 0 scale 0
$sequence "walk_chest_mod" "walk_chest_mod" fps 0 scale 0
$sequence "walk_crossbow_mod" "walk_crossbow_mod" fps 0 scale 0
$sequence "walk_crossbow_sniper_mod" "walk_crossbow_sniper_mod" fps 0 scale 0
$sequence "walk_crossbow2_mod" "walk_crossbow2_mod" fps 0 scale 0
$sequence "walk_cutlass_mod" "walk_cutlass_mod" fps 0 scale 0
$sequence "walk_flintlock_mod" "walk_flintlock_mod" fps 0 scale 0
$sequence "walk_javelin_mod" "walk_javelin_mod" fps 0 scale 0
$sequence "walk_keg_mod" "walk_keg_mod" fps 0 scale 0
$sequence "walk_parrot_mod" "walk_parrot_mod" fps 0 scale 0
$sequence "walk_parrot2_mod" "walk_parrot2_mod" fps 0 scale 0
$sequence "Walk_Shoot_Keg" "Walk_Shoot_Keg" fps 0 scale 0
$sequence "Walk_Shoot_Keg2" "Walk_Shoot_Keg2" fps 0 scale 0
$sequence "walk_spear_mod" "walk_spear_mod" fps 0 scale 0
$sequence "walk_swordaxe_mod" "walk_swordaxe_mod" fps 0 scale 0
$sequence "walk_swordshield_mod" "walk_swordshield_mod" fps 0 scale 0
$sequence "walk_throwingaxe_mod" "walk_throwingaxe_mod" fps 0 scale 0
$sequence "walk_vikingshield_mod" "walk_vikingshield_mod" fps 0 scale 0
я знаю что это ошибка... если из куси вырезать то что не компилируется то потом компиляторы погибают..
.