materialPath: C:\SourceSDKPRESP4\ep2\materials
Loading C:\SourceSDKPRESP4\ep2\maps\part1\ctd1road3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\SourceSDKPRESP4\ep2\maps\part1\ctd1road3.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (190640 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1632 texinfos to 650
Reduced 38 texdatas to 37 (992 bytes to 943)
Writing C:\SourceSDKPRESP4\ep2\maps\part1\ctd1road3.bsp
5 seconds elapsed
1 threads
reading c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.bsp
reading c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.prt
1007 portalclusters
3441 numportals
0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 39415 visible clusters (0.00%)
Total clusters visible: 788544
Average clusters visible: 783
Building PAS...
Average clusters audible: 1004
visdatasize:257675 compressed from 257792
writing c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.bsp
12 seconds elapsed
materialPath: C:\SourceSDKPRESP4\ep2\materials
Loading C:\SourceSDKPRESP4\ep2\maps\part1\ctd1road3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\SourceSDKPRESP4\ep2\maps\part1\ctd1road3.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (190640 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1632 texinfos to 650
Reduced 38 texdatas to 37 (992 bytes to 943)
Writing C:\SourceSDKPRESP4\ep2\maps\part1\ctd1road3.bsp
3 seconds elapsed
1 threads
reading c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.bsp
reading c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.prt
1007 portalclusters
3441 numportals
0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 39415 visible clusters (0.00%)
Total clusters visible: 788544
Average clusters visible: 783
Building PAS...
Average clusters audible: 1004
visdatasize:257675 compressed from 257792
writing c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.bsp
11 seconds elapsed
materialPath: C:\SourceSDKPRESP4\ep2\materials
Loading C:\SourceSDKPRESP4\ep2\maps\part1\ctd1road3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\SourceSDKPRESP4\ep2\maps\part1\ctd1road3.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (190640 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1632 texinfos to 650
Reduced 38 texdatas to 37 (992 bytes to 943)
Writing C:\SourceSDKPRESP4\ep2\maps\part1\ctd1road3.bsp
5 seconds elapsed
1 threads
reading c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.bsp
reading c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.prt
1007 portalclusters
3441 numportals
0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 39415 visible clusters (0.00%)
Total clusters visible: 788544
Average clusters visible: 783
Building PAS...
Average clusters audible: 1004
visdatasize:257675 compressed from 257792
writing c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.bsp
17 seconds elapsed
[Reading texlights from 'lights.rad']
ERROR: Duplication of 'noshadow' in file 'lights.rad'!
ERROR: Duplication of 'noshadow' in file 'lights.rad'!
ERROR: Duplication of 'noshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
[112 texlights parsed from 'lights.rad']
Loading c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.bsp
2397 faces
864994 square feet [124559200.00 square inches]
306 displacements
43246 square feet [6227476.50 square inches]
2397 patches before subdivision
19249 patches after subdivision
22 direct lights
0
WARNING: Too many light styles on a face (855,164,76)
WARNING: Too many light styles on a face (854,166,76)
..
WARNING: Too many light styles on a face (745,168,-23)
.1
WARNING: Too many light styles on a face (862,87,76)
...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1245847, max 629
transfer lists: 9.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16397, 16748, 13892)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2202, 2067, 1447)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(353, 312, 186)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(62, 52, 26)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(13, 11, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0243 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 24/1024 1152/49152 ( 2.3%)
brushes 521/8192 6252/98304 ( 6.4%)
brushsides 3817/65536 30536/524288 ( 5.8%)
planes 2260/65536 45200/1310720 ( 3.4%)
vertexes 6226/65536 74712/786432 ( 9.5%)
nodes 2153/65536 68896/2097152 ( 3.3%)
texinfos 650/12288 46800/884736 ( 5.3%)
texdata 37/2048 1184/65536 ( 1.8%)
dispinfos 306/0 53856/0 ( 0.0%)
disp_verts 7986/0 159720/0 ( 0.0%)
disp_tris 10368/0 20736/0 ( 0.0%)
disp_lmsamples 154272/0 154272/0 ( 0.0%)
faces 2397/65536 134232/3670016 ( 3.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1316/65536 73696/3670016 ( 2.0%)
leaves 2178/65536 69696/2097152 ( 3.3%)
leaffaces 2347/65536 4694/131072 ( 3.6%)
leafbrushes 1688/65536 3376/131072 ( 2.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 15960/512000 63840/2048000 ( 3.1%)
edges 9637/256000 38548/1024000 ( 3.8%)
LDR worldlights 22/8192 1936/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 180/32768 1800/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2832/65536 5664/131072 ( 4.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 849012/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 257675/16777216 ( 1.5%)
entdata [variable] 74132/393216 (18.9%)
LDR leaf ambient 2178/65536 52272/1572864 ( 3.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/7996 ( 0.0%)
dtl prp lght [variable] 1/899 ( 0.1%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/8140 ( 0.0%)
pakfile [variable] 10323/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 190640/4194304 ( 4.5%)
==== Total Win32 BSP file data space used: 2494872 bytes ====
Total triangle count: 5901
Writing c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.bsp
3 minutes, 45 seconds elapsed