Sidebar

[EP2] Непонятная ошибка

[EP2] Непонятная ошибка

Создаю карту. После очередной компиляции при попытке запуска (в консоли "map имя_карты") игра начала вылетать и выдавать ошибку. Переустановка Orange Box не помогла. Чистка реестра тоже. Вирусов нет. Кто нибудь знает, что можно сделать?
 

Attachments

=EX-Mo=

New member
Jun 18, 2009
211
33
Скорее всего косяк в самой карте. Посмотри, что сделал не так. А вообще, чтобы так не мучиться, не искать косяки, которые врятли найдёшь, лучше делать резервные копии исходника. Я именно так и делаю.
 
Это возможно, но как его найти? Alt+P не помогает=( Бэкапы исходников я делаю регулярно, но все равно на последней много чего, не хочется заного начинать...

Может, кто то раньше уже сталкивался с подобной ошибкой?

[ADDED=Chuwis720]1247815966[/ADDED]
Кстати, вот лог компила:

Code:
materialPath: C:\SourceSDKPRESP4\ep2\materials
Loading C:\SourceSDKPRESP4\ep2\maps\part1\ctd1road3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\SourceSDKPRESP4\ep2\maps\part1\ctd1road3.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (190640 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1632 texinfos to 650
Reduced 38 texdatas to 37 (992 bytes to 943)
Writing C:\SourceSDKPRESP4\ep2\maps\part1\ctd1road3.bsp
5 seconds elapsed



1 threads
reading c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.bsp
reading c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.prt
1007 portalclusters
3441 numportals
0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 39415 visible clusters (0.00%)
Total clusters visible: 788544
Average clusters visible: 783
Building PAS...
Average clusters audible: 1004
visdatasize:257675  compressed from 257792
writing c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.bsp
12 seconds elapsed



materialPath: C:\SourceSDKPRESP4\ep2\materials
Loading C:\SourceSDKPRESP4\ep2\maps\part1\ctd1road3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\SourceSDKPRESP4\ep2\maps\part1\ctd1road3.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (190640 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1632 texinfos to 650
Reduced 38 texdatas to 37 (992 bytes to 943)
Writing C:\SourceSDKPRESP4\ep2\maps\part1\ctd1road3.bsp
3 seconds elapsed



1 threads
reading c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.bsp
reading c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.prt
1007 portalclusters
3441 numportals
0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 39415 visible clusters (0.00%)
Total clusters visible: 788544
Average clusters visible: 783
Building PAS...
Average clusters audible: 1004
visdatasize:257675  compressed from 257792
writing c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.bsp
11 seconds elapsed



materialPath: C:\SourceSDKPRESP4\ep2\materials
Loading C:\SourceSDKPRESP4\ep2\maps\part1\ctd1road3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\SourceSDKPRESP4\ep2\maps\part1\ctd1road3.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (190640 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1632 texinfos to 650
Reduced 38 texdatas to 37 (992 bytes to 943)
Writing C:\SourceSDKPRESP4\ep2\maps\part1\ctd1road3.bsp
5 seconds elapsed



1 threads
reading c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.bsp
reading c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.prt
1007 portalclusters
3441 numportals
0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 39415 visible clusters (0.00%)
Total clusters visible: 788544
Average clusters visible: 783
Building PAS...
Average clusters audible: 1004
visdatasize:257675  compressed from 257792
writing c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.bsp
17 seconds elapsed



[Reading texlights from 'lights.rad']
ERROR: Duplication of 'noshadow' in file 'lights.rad'!
ERROR: Duplication of 'noshadow' in file 'lights.rad'!
ERROR: Duplication of 'noshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
[112 texlights parsed from 'lights.rad']

Loading c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.bsp
2397 faces
864994 square feet [124559200.00 square inches]
306 displacements
43246 square feet [6227476.50 square inches]
2397 patches before subdivision
19249 patches after subdivision
22 direct lights
0
WARNING: Too many light styles on a face (855,164,76)

WARNING: Too many light styles on a face (854,166,76)
..
WARNING: Too many light styles on a face (745,168,-23)
.1
WARNING: Too many light styles on a face (862,87,76)
...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1245847, max 629
transfer lists:   9.5 megs
0...1...2...3...4...5...6...7...8...9...10    Bounce #1 added RGB(16397, 16748, 13892)
0...1...2...3...4...5...6...7...8...9...10    Bounce #2 added RGB(2202, 2067, 1447)
0...1...2...3...4...5...6...7...8...9...10    Bounce #3 added RGB(353, 312, 186)
0...1...2...3...4...5...6...7...8...9...10    Bounce #4 added RGB(62, 52, 26)
0...1...2...3...4...5...6...7...8...9...10    Bounce #5 added RGB(13, 11, 5)
0...1...2...3...4...5...6...7...8...9...10    Bounce #6 added RGB(3, 2, 1)
0...1...2...3...4...5...6...7...8...9...10    Bounce #7 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0243 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  24/1024         1152/49152    ( 2.3%) 
brushes                521/8192         6252/98304    ( 6.4%) 
brushsides            3817/65536       30536/524288   ( 5.8%) 
planes                2260/65536       45200/1310720  ( 3.4%) 
vertexes              6226/65536       74712/786432   ( 9.5%) 
nodes                 2153/65536       68896/2097152  ( 3.3%) 
texinfos               650/12288       46800/884736   ( 5.3%) 
texdata                 37/2048         1184/65536    ( 1.8%) 
dispinfos              306/0           53856/0        ( 0.0%) 
disp_verts            7986/0          159720/0        ( 0.0%) 
disp_tris            10368/0           20736/0        ( 0.0%) 
disp_lmsamples      154272/0          154272/0        ( 0.0%) 
faces                 2397/65536      134232/3670016  ( 3.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1316/65536       73696/3670016  ( 2.0%) 
leaves                2178/65536       69696/2097152  ( 3.3%) 
leaffaces             2347/65536        4694/131072   ( 3.6%) 
leafbrushes           1688/65536        3376/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            15960/512000      63840/2048000  ( 3.1%) 
edges                 9637/256000      38548/1024000  ( 3.8%) 
LDR worldlights         22/8192         1936/720896   ( 0.3%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            180/32768        1800/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2832/65536        5664/131072   ( 4.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      849012/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      257675/16777216 ( 1.5%) 
entdata               [variable]       74132/393216   (18.9%) 
LDR leaf ambient      2178/65536       52272/1572864  ( 3.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/7996     ( 0.0%) 
dtl prp lght          [variable]           1/899      ( 0.1%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/8140     ( 0.0%) 
pakfile               [variable]       10323/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      190640/4194304  ( 4.5%) 
==== Total Win32 BSP file data space used: 2494872 bytes ====

Total triangle count: 5901
Writing c:\sourcesdkpresp4\ep2\maps\part1\ctd1road3.bsp
3 minutes, 45 seconds elapsed
Может, по нему кто нибудь сможет что то определить?:help:
 
Last edited by a moderator:

Slux

CEO of CSM
Jun 20, 2006
5,774
38
А вообще, чтобы так не мучиться, не искать косяки, которые врятли найдёшь, лучше делать резервные копии исходника. Я именно так и делаю.
Тогда уж лучше юзать SVN, GIT или другие системы управления версиями.
 

Game Server

CSM TV

Page QR Code

QR Code

Donate Campaign

Total amount
$0.00
Goal
$25.00

Latest profile posts

TestUser wrote on TRUP@C's profile.
Master?
TestUser wrote on TRUP@C's profile.
Hello Father

Members online

No members online now.

Discord