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[Ep2] Не работают vvis и vrad

[Ep2] Не работают vvis и vrad

Я компилю со включенными vvis и vrad. Но в игре нет света, воды, и т.п. Вот что пишет лог:
Code:
** Executing...
** Command: "C:\SourceSDKPRESP4\bin\vbsp.exe"
** Parameters: -game "C:\SourceSDKPRESP4\ep2" "C:\SourceSDKPRESP4\ep2\maps\mapdir\mapname"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: C:\SourceSDKPRESP4\ep2\materials
Loading C:\SourceSDKPRESP4\ep2\maps\mapdir\mapname.vmf
"materials/nature/water002a.vtf": cached version doesn't exist
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces..."materials/nature/water002a.vtf": cached version doesn't exist
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1102 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
"materials/nature/water002a.vtf": cached version doesn't exist
done (1)
writing C:\SourceSDKPRESP4\ep2\maps\mapdir\mapname.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_07*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_07rt"
Can't load skybox file skybox/sky_day01_07 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (520408 bytes)
Error loading studio model "models/props_silo/tirestack2.mdl"!
Error loading studio model "models/props_lab/scrapyarddmodels/props_lab/scrapyarddumpster_static.mdlumpster_static.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2925 texinfos to 1158
Reduced 90 texdatas to 82 (2360 bytes to 2126)
Writing C:\SourceSDKPRESP4\ep2\maps\mapdir\mapname.bsp
6 seconds elapsed
  1.049162 -3.207047 0.000000
  -1.049033 -3.207047 0.000000
  -1.049033 3.206336 0.000000
  1.015345 -3.207047 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "C:\SourceSDKPRESP4\bin\vvis.exe"
** Parameters: -game "C:\SourceSDKPRESP4\ep2" -fast "C:\SourceSDKPRESP4\ep2\maps\mapdir\mapname"


** Executing...
** Command: "C:\SourceSDKPRESP4\bin\vrad.exe"
** Parameters:  -game "C:\SourceSDKPRESP4\ep2" -noextra "C:\SourceSDKPRESP4\ep2\maps\mapdir\mapname"


** Executing...
** Command: Copy File
** Parameters: "C:\SourceSDKPRESP4\ep2\maps\mapdir\mapname.bsp" "C:\SourceSDKPRESP4\ep2\maps\mapname.bsp"
Кто нибудь сталкивался с этим?:bandhead:
 

Francisk

New member
Jul 3, 2007
394
34
Че происходит на форуме , новая волна безтолковых вопросов .
Компиль нормально , без параметров "-fast" и "-noextra".
 

NiGo32

New member
Aug 8, 2008
377
0
0
Francisk said:
Че происходит на форуме , новая волна безтолковых вопросов .
Компиль нормально , без параметров "-fast" и "-noextra".
может обратишь внимание на это?
Code:
make_triangles:calc_triangle_representation: Cannot convert
 

Francisk

New member
Jul 3, 2007
394
34
2 NiGo32:
А зачем мне на это обращать внимание , если автору надо на это абращать внимание ?

[ADDED=Francisk]1249119319[/ADDED]
может стоит обратить внимание на это :
В:
Я компилю со включенными vvis и vrad.
О:
Компиль нормально , без параметров "-fast" и "-noextra".
 
Last edited:

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