2 Пряный Кот:
Тогда в чем же проблема?
В Хамера пишет:
** Executing...
** Command: Change Directory
** Parameters: "D:\GAMES\Counter-Strike"
** Executing...
** Command: D:\GAMES\COUNTE~1\НОВАЯП~1\hlcsg.exe
** Parameters: "d:\games\counter-strike\новая папка (2)\finish1" -texdata 8192
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: D:\GAMES\COUNTE~1\НОВАЯП~1\hlcsg.exe "d:\games\counter-strike\новая папка (2)\finish1"-texdata 8192
Entering d:\games\counter-strike\новая папка (2)\finish1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
161 brushes (totalling 966 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (31.77 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.13 seconds)
Using Wadfile: \games\counter-strike\as_riverside.wad
- Contains 15 used textures, 11.11 percent of map (15 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cs_office.wad
- Contains 10 used textures, 7.41 percent of map (102 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cstrike.wad
- Contains 7 used textures, 5.19 percent of map (123 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\de_vegas.wad
- Contains 18 used textures, 13.33 percent of map (136 textures in wad)
Using Wadfile: \games\counter-strike\valve\halflife.wad
- Contains 65 used textures, 48.15 percent of map (3116 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\dacha_chest.wad
- Contains 20 used textures, 14.81 percent of map (45 textures in wad)
added 27 additional animating textures.
Texture usage is at 3.91 mb (of 8.00 mb MAX)
42.97 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\GAMES\COUNTE~1\НОВАЯП~1\hlbsp.exe
** Parameters: "d:\games\counter-strike\новая папка (2)\finish1" -texdata 8192
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: D:\GAMES\COUNTE~1\НОВАЯП~1\hlbsp.exe "d:\games\counter-strike\новая папка (2)\finish1"-texdata 8192
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'd:\games\counter-strike\новая папка (2)\finish1.prt'
23.16 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\GAMES\COUNTE~1\НОВАЯП~1\hlvis.exe
** Parameters: "d:\games\counter-strike\новая папка (2)\finish1" -texdata 8192 -fast
g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: D:\GAMES\COUNTE~1\НОВАЯП~1\hlvis.exe "d:\games\counter-strike\новая папка (2)\finish1"-texdata 8192 -fast
2822 portalleafs
9185 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (69.53 seconds)
average leafs visible: 2088
g_visdatasize:912266 compressed from 996166
70.20 seconds elapsed [1m 10s]
----- END hlvis -----
[ADDED=CHEST]1164807177[/ADDED]
** Executing...
** Command: D:\GAMES\COUNTE~1\НОВАЯП~1\hlrad.exe
** Parameters: "d:\games\counter-strike\новая папка (2)\finish1" -texdata 8192 -chop 128
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlrad -----
Command line: D:\GAMES\COUNTE~1\НОВАЯП~1\hlrad.exe "d:\games\counter-strike\новая папка (2)\finish1"-texdata 8192 -chop 128
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 128.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
17936 faces
Create Patches : 22846 base patches
0 opaque faces
167428 square feet [24109758.00 square inches]
23 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (150.86 seconds)
visibility matrix : 31.1 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (323.59 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (62.94 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (22.70 seconds)
Transfer Lists : 14302430 : 14.30M transfers
Indices : 18897304 : 18.02M bytes
Data : 57209720 : 54.56M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.47 seconds)
FinalLightFace:
** Executing...
** Command: Copy File
** Parameters: "d:\games\counter-strike\новая папка (2)\finish1.bsp" "D:\GAMES\Counter-Strike\cstrike\maps\finish1.bsp"
** Executing...
** Command: Copy File
** Parameters: "d:\games\counter-strike\новая папка (2)\finish1.pts" "D:\GAMES\Counter-Strike\cstrike\maps\finish1.pts"
** Executing...
** Command: D:\GAMES\COUNTE~1\hl.exe
** Parameters: +map "finish1" -game cstrike -dev -console +deathmatch 1
[ADDED=CHEST]1164807467[/ADDED]
Короче, я В ШОКЕ!!!!!!!!!!!!!!! Карта еще дале до завершения, а тут столько боков!!!!! Помогите, люди!!!!!!!!!