hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -estimate -nowadtextures 1.map
Entering 1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
(0.05 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.14 seconds)
Using Wadfile: \mapping\cs16\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\chateau.wad
- Contains 5 used textures, 33.33 percent of map (136 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\de_storm.wad
- Contains 1 used texture, 6.67 percent of map (74 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\itsitaly.wad
- Contains 1 used texture, 6.67 percent of map (99 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\f15.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\pb_bluelight_btm.wad
- Warning: Larger than expected texture (230652 bytes): 'BY_STAKEPOST1'
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \mapping\cs16\valve\halflife.wad
- Contains 4 used textures, 26.67 percent of map (3116 textures in wad)
Including Wadfile: \mapping\vhe\tools\compiler\zhlt.wad
- Contains 1 used texture, 6.67 percent of map (8 textures in wad)
Using Wadfile: \mapping\prefabs_pack_by_tes\исходники\compdesk\wood.wad
- Warning: Larger than expected texture (316332 bytes): 'MTHBRD'
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \mapping\prefabs_pack_by_tes\исходники\de_railroadstar\rrstar.wad
- Contains 0 used textures, 0.00 percent of map (171 textures in wad)
Using Wadfile: \mapping\prefabs_pack_by_tes\исходники\medhouse\medhouse.wad
- Contains 0 used textures, 0.00 percent of map (20 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\up-rise.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\kniferik.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \mapping\vice-city\cars-cs_assault2k\cars-cs_assault2k.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \mapping\decompilers\декомпиляторы\bsptwomap\hns_floppytown_btm.wad
- Contains 2 used textures, 13.33 percent of map (26 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\unkeel.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\as_riverside.wad
- Contains 0 used textures, 0.00 percent of map (27 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\as_tundra.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \mapping\cs16\cstrike\rush.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \mapping\decompilers\декомпиляторы\bsptwomap\bsptwomap\o2_sutake_btm.wad
- Warning: Larger than expected texture (230652 bytes): 'O2_SUTAKE'
- Contains 1 used texture, 6.67 percent of map (15 textures in wad)
Using Wadfile: \mapping\decompilers\декомпиляторы\bsptwomap\bsptwomap\o2_sutake_p2_btm.wad
- Warning: Larger than expected texture (230652 bytes): 'SUTAKE_2'
- Contains 0 used textures, 0.00 percent of map (16 textures in wad)
Warning: More than 8 wadfiles are in use. (41)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Texture usage is at 0.29 mb (of 4.00 mb MAX)
0.36 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -estimate 1.map
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 152 (0.02 seconds)
BSP generation successful, writing portal file '1.prt'
SolidBSP [hull 1] 141 (0.02 seconds)
SolidBSP [hull 2] 144 (0.02 seconds)
SolidBSP [hull 3] 134 (0.02 seconds)
0.17 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -estimate -full 1.map
68 portalleafs
227 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.05 seconds)
LeafThread:
(1.50 seconds)
average leafs visible: 54
g_visdatasize:732 compressed from 612
1.58 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -estimate -lights 1.rad -chart -extra -dscale 1 -bounce 4 -smooth 100 1.map
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 4 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 100.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'lights.rad']
[61 texlights parsed from 'lights.rad']
632 faces
Create Patches : 4927 base patches
0 opaque faces
65193 square feet [9387869.00 square inches]
8 direct lights
BuildFacelights:
[B]Warning: Too many direct light styles on a face(-1271.500000,1712.000000,138.666672)
Warning: Too many direct light styles on a face(-1271.500000,1717.333374,138.666672)
Warning: Too many direct light styles on a face(-1271.500000,1722.666626,138.666672)
Warning: Too many direct light styles on a face(-1271.500000,1728.000000,138.666672)
Warning: Too many direct light styles on a face(-1271.500000,1733.333374,138.666672)
Warning: Too many direct light styles on a face(-1271.500000,1738.666626,138.666672)
Warning: Too many direct light styles on a face(-1271.500000,1744.000000,138.666672)
Warning: Too many direct light styles on a face(-1271.500000,1749.333374,138.666672)
Warning: Too many direct light styles on a face(-1271.500000,1754.666626,138.666672)
Warning: Too many direct light styles on a face(-1271.500000,1760.000000,138.666672)
Warning: Too many direct light styles on a face(-1271.500000,1765.333374,138.666672)
Warning: Too many direct light styles on a face(-1271.500000,1770.666626,138.666672)
Warning: Too many direct light styles on a face(-1271.500000,1776.000000,138.666672)
Warning: Too many direct light styles on a face(-1271.500000,1648.000000,128.000000)
Warning: Too many direct light styles on a face(-1271.500000,1653.333374,128.000000)[/B]
[B]Вверху точто я сократил в 100 раз !!![/B]
(29.42 seconds)
visibility matrix : 1.4 megs
BuildVisLeafs:
(18.81 seconds)
MakeScales:
(11.45 seconds)
SwapTransfers:
(17.52 seconds)
Transfer Lists : 10845498 : 10.85M transfers
Indices : 2290484 : 2.18M bytes
Data : 43381992 : 41.37M bytes
GatherLight:
Warning: Too many light styles on a face(-354.000000,1126.989990,-373.000000)
(12.61 seconds)
GatherLight:
(18.13 seconds)
GatherLight:
(15.78 seconds)
GatherLight:
(13.22 seconds)
FinalLightFace:
(14.23 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 16/400 1024/25600 ( 4.0%)
planes 377/32768 7540/655360 ( 1.2%)
vertexes 843/65535 10116/786420 ( 1.3%)
nodes 224/32767 5376/786408 ( 0.7%)
texinfos 110/32767 4400/1310680 ( 0.3%)
faces 632/65535 12640/1310700 ( 1.0%)
clipnodes 593/32767 4744/262136 ( 1.8%)
leaves 159/8192 4452/229376 ( 1.9%)
marksurfaces 725/65535 1450/131070 ( 1.1%)
surfedges 2910/512000 11640/2048000 ( 0.6%)
edges 1456/256000 5824/1024000 ( 0.6%)
texdata [variable] 300224/4194304 ( 7.2%)
lightdata [variable] 668007/6291456 (10.6%)
visdata [variable] 732/2097152 ( 0.0%)
entdata [variable] 6963/524288 ( 1.3%)
15 textures referenced
=== Total BSP file data space used: 1045132 bytes ===
151.58 seconds elapsed [2m 31s]
----- END hlrad -----