---- Host_Changelevel ----
Spawn Server: 2c: [land_2b_2c]
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalwall072a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall091a
env_cubemap used on world geometry without rebuilding map. . ignoring: vehicle/rubbertrainfloor001a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/combinepodglass001a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall072b_cheap
A custom HDR cubemap "materials/shadertest/gooinglass_env.hdr.vtf": cannot be found on disk.
This really should have a HDR version, trying a fall back to a non-HDR version.
A custom HDR cubemap "materials/shadertest/gooinglass_envglass.hdr.vtf": cannot be found on disk.
This really should have a HDR version, trying a fall back to a non-HDR version.
Loading game from //MOD/SAVE/2c.HL1...
ERROR: couldn't open.
execing skill_manifest.cfg
execing skill.cfg
execing skill_episodic.cfg
Set Gravity 600.0 (0.250 tolerance)
Loading AI graph
Step 1 loading
Checking version
Passed first ver check
Got version 37
Map version 127
Done version checks
Finishing load
Bad field in entity!!
Loading game from //MOD/SAVE/2b.HL1...
Loading game from //MOD/SAVE/3a.HL1...
ERROR: couldn't open.
Invalid file size for motd.txt
Invalid file size for motd_text.txt
Game started
Half-Life 2
Map: 2c
Players: 1 / 1
Build: 4295
Server Number: 3
Initializing renderer...
Need to rebuild map to get bumped lighting on material metal/citadel_metalwall078a
Error! CMapOverview::SetMap: couldn't load file resource/overviews/2c.txt.
Sending full update to Client CSM
Set Gravity 600.0 (0.250 tolerance)
Signon traffic "CLIENT": incoming 328.726 KB, outgoing 314.884 KB
Queued Material System: ENABLED!
Failed to open client state file SAVE\2c.HL2
Failed to open client state file //MOD/SAVE/3a.HL2
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
CBaseEntity::TakeDamage: with inputInfo.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
CBaseEntity::TakeDamage: with inputInfo.GetDamageForce() == vec3_origin
Redownloading all lightmaps
R_RedownloadAllLightmaps took 13.569 msec!
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
CBaseEntity::TakeDamage: with inputInfo.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
CBaseEntity::TakeDamage: with inputInfo.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
CBaseEntity::TakeDamage: with inputInfo.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
CBaseEntity::TakeDamage: with inputInfo.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
CBaseEntity::TakeDamage: with inputInfo.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
CBaseEntity::TakeDamage: with inputInfo.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
CBaseEntity::TakeDamage: with inputInfo.GetDamageForce() == vec3_origin
Saving game to SAVE\autosave.sav...
CSoundEmitterSystemBase::GetParametersForSound: No such sound Plat.DefaultMoving
Queued Material System: DISABLED!
R_RedownloadAllLightmaps took 15.867 msec!
Requesting full game update...
Queued Material System: ENABLED!
"materials/maps/2a/cubemapdefault.vtf": can't be found on disk
"materials/maps/2b/cubemapdefault.vtf": can't be found on disk
A custom HDR cubemap "materials/shadertest/gooinglass_env.hdr.vtf": cannot be found on disk.
This really should have a HDR version, trying a fall back to a non-HDR version.
A custom HDR cubemap "materials/shadertest/gooinglass_envglass.hdr.vtf": cannot be found on disk.
This really should have a HDR version, trying a fall back to a non-HDR version.
Sending full update to Client CSM
Queued Material System: DISABLED!
R_RedownloadAllLightmaps took 19.019 msec!
Queued Material System: ENABLED!
Queued Material System: DISABLED!
R_RedownloadAllLightmaps took 17.214 msec!
Queued Material System: ENABLED!
"materials/maps/2a/cubemapdefault.vtf": can't be found on disk
"materials/maps/2b/cubemapdefault.vtf": can't be found on disk
A custom HDR cubemap "materials/shadertest/gooinglass_env.hdr.vtf": cannot be found on disk.
This really should have a HDR version, trying a fall back to a non-HDR version.
A custom HDR cubemap "materials/shadertest/gooinglass_envglass.hdr.vtf": cannot be found on disk.
This really should have a HDR version, trying a fall back to a non-HDR version.