в чём тут трабл, карта вроде компилится только вот в кс когда уже создаёш пишет ошибку вот лог компила:
Оффтоп
я её заного делаю карту эту...
[ADDED=cossonic]1239141059[/ADDED]
ну((
Оффтоп
** Executing...
** Command: Change Directory
** Parameters: C:\PFiles\Counter
** Executing...
** Command: Copy File
** Parameters: "C:\MDL\123.map" "C:\PFiles\Counter\cstrike\maps\123.map"
** Executing...
** Command: C:\HL1SDK\SDK\tools\hlcsg.exe
** Parameters: "C:\PFiles\Counter\cstrike\maps\123"
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\HL1SDK\SDK\tools\hlcsg.exe C:\PFiles\Counter\cstrike\maps\123
Entering C:\PFiles\Counter\cstrike\maps\123.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
3 brushes (totalling 18 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.44 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.92 seconds)
Using Wadfile: \pfiles\counter\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 5 used textures, 27.78 percent of map (24 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 3 used textures, 16.67 percent of map (162 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\cs_747.wad
- Contains 2 used textures, 11.11 percent of map (143 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\cs_bdog.wad
- Contains 2 used textures, 11.11 percent of map (132 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\cs_office.wad
- Contains 1 used texture, 5.56 percent of map (102 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \pfiles\counter\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \pfiles\counter\valve\halflife.wad
- Contains 5 used textures, 27.78 percent of map (3116 textures in wad)
Warning: More than 8 wadfiles are in use. (25)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 3 additional animating textures.
Texture usage is at 0.60 mb (of 4.00 mb MAX)
1.41 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\HL1SDK\SDK\tools\hlbsp.exe
** Parameters: "C:\PFiles\Counter\cstrike\maps\123"
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\HL1SDK\SDK\tools\hlbsp.exe C:\PFiles\Counter\cstrike\maps\123
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1392 (0.19 seconds)
BSP generation successful, writing portal file 'C:\PFiles\Counter\cstrike\maps\123.prt'
SolidBSP [hull 1] 500...1000...1266 (0.95 seconds)
SolidBSP [hull 2] 500...1000...1308 (1.27 seconds)
SolidBSP [hull 3] 500...1000...1303 (1.67 seconds)
5.30 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\HL1SDK\SDK\tools\hlvis.exe
** Parameters: "C:\PFiles\Counter\cstrike\maps\123"
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\HL1SDK\SDK\tools\hlvis.exe C:\PFiles\Counter\cstrike\maps\123
805 portalleafs
2376 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.84 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...Warning: ChopWinding : rejected(1) due to too many points
Warning: ChopWinding : rejected(1) due to too many points
Warning: ChopWinding : rejected(1) due to too many points
Warning: ChopWinding : rejected(1) due to too many points
Warning: ChopWinding : rejected(1) due to too many points
Warning: ChopWinding : rejected(1) due to too many points
Warning: ChopWinding : rejected(1) due to too many points
80%...90%...Warning: ChopWinding : rejected(1) due to too many points
Warning: ChopWinding : rejected(1) due to too many points
(47.25 seconds)
average leafs visible: 117
g_visdatasize:53756 compressed from 81305
49.17 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\HL1SDK\SDK\tools\hlrad.exe
** Parameters: "C:\PFiles\Counter\cstrike\maps\123"
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\HL1SDK\SDK\tools\hlrad.exe C:\PFiles\Counter\cstrike\maps\123
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\HL1SDK\SDK\tools\lights.rad']
[71 texlights parsed from 'C:\HL1SDK\SDK\tools\lights.rad']
4660 faces
Create Patches : 35657 base patches
0 opaque faces
492379 square feet [70902680.00 square inches]
10 direct lights
BuildFacelights:
10%...20%...30%...Error:
for Face 1838 (texture warehousedoor) at
(-2399.000 2662.000 3121.000) (-2433.250 2662.000 3121.000) (-2433.250 2662.500 3121.000) (-2399.000 2662.500 3121.000)
Error: Bad surface extents (3 x 4393)
Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
я её заного делаю карту эту...
[ADDED=cossonic]1239141059[/ADDED]
ну((
Last edited:
