Бедные игроки из сети.
Ясный хрен! Авп карта должна быть большая как в длину так и вширь. Почему у тебя такая узенькая карта не понятноcossonic said:Мм кстати, выслушал мнения игроков из сети, сказали надо увеличить карту а то разбегаться с авп не где, как вы считаете так и зделать??

antoha.by said:2 cossonic:
Если ты делаешь карту для играков, то тебе нужно делать мясо, и совета спрашивать у техже геймеров.
** Executing...
** Command: Change Directory
** Parameters: D:\cs1\Counter Strike 1.6
** Executing...
** Command: Copy File
** Parameters: "D:\cs1\awp_spawnage.map" "D:\cs1\Counter Strike 1.6\cstrike\maps\awp_spawnage.map"
** Executing...
** Command: D:\HL1SDK\SDK\tools\hlcsg.exe
** Parameters: "D:\cs1\Counter Strike 1.6\cstrike\maps\awp_spawnage"
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\HL1SDK\SDK\tools\hlcsg.exe "D:\cs1\Counter Strike 1.6\cstrike\maps\awp_spawnage"
Entering D:\cs1\Counter Strike 1.6\cstrike\maps\awp_spawnage.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.44 seconds)
Using Wadfile: \cs1\counter strike 1.6\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \cs1\counter strike 1.6\valve\halflife.wad
- Contains 14 used textures, 73.68 percent of map (3116 textures in wad)
Using Wadfile: \cs1\counter strike 1.6\cstrike\123.wad
- Contains 5 used textures, 26.32 percent of map (17 textures in wad)
added 8 additional animating textures.
Texture usage is at 0.34 mb (of 4.00 mb MAX)
0.69 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\HL1SDK\SDK\tools\hlbsp.exe
** Parameters: "D:\cs1\Counter Strike 1.6\cstrike\maps\awp_spawnage"
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\HL1SDK\SDK\tools\hlbsp.exe "D:\cs1\Counter Strike 1.6\cstrike\maps\awp_spawnage"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 400 (0.09 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ ( -20,-576,-489)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 296 (0.05 seconds)
SolidBSP [hull 2] 279 (0.03 seconds)
SolidBSP [hull 3] 375 (0.06 seconds)
0.56 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\HL1SDK\SDK\tools\hlvis.exe
** Parameters: "D:\cs1\Counter Strike 1.6\cstrike\maps\awp_spawnage"
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\HL1SDK\SDK\tools\hlvis.exe "D:\cs1\Counter Strike 1.6\cstrike\maps\awp_spawnage"
>> There was a problem compiling the map.
>> Check the file D:\cs1\Counter Strike 1.6\cstrike\maps\awp_spawnage.log for the cause.
----- END hlvis -----
** Executing...
** Command: D:\HL1SDK\SDK\tools\hlrad.exe
** Parameters: "D:\cs1\Counter Strike 1.6\cstrike\maps\awp_spawnage"
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\HL1SDK\SDK\tools\hlrad.exe "D:\cs1\Counter Strike 1.6\cstrike\maps\awp_spawnage"
>> There was a problem compiling the map.
>> Check the file D:\cs1\Counter Strike 1.6\cstrike\maps\awp_spawnage.log for the cause.
----- END hlrad -----

Скай коробка - один из самых нубских советовpredA said:2 cossonic:
дык ты закинь всё это в "небесную коробку" и будет тебе счастье![]()
Renf1ld said:2 cossonic:
ЗЫ Карта слишком маленькая для авп сценария...

Открытое пространство по середине карты. Укрытия в зонах рождения у терора и контров.cossonic said:Обьясните мне принцип АВП карт?какая она должна быть?что в ней должно быть, чего больше?чего меньше?
Карта слишком маленькая для любого стандартного сценария...имхо тянет только на DM 2х2cossonic said:я всё думаю переделать её под де..
