VID_ChoosePFD( color 24, alpha 0, depth 32, stencil 0 )
GL PFD: color( 32-bits ) alpha( 0-bits ) Z( 24-bit )
GL_CreateContext: using extended context
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 650/PCIe/SSE2
GL_VERSION: 4.4.0
GL_CheckExtension: GL_ARB_multitexture - enabled...